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Screenshots Units Game Guide
 
Structures
-Abbey
-Armory
-Barracks
-Soldier Defender
-Soldier
-Soldier Striker
-Command Post
-Tower

Structures cannot move, end of story. Structures occupy various heavy support roles, such as producing units, generating commands, healing, bolstering army attributes or having defensive capability. All structures have 5 health and 2 armor, making them difficult to quickly destroy.

Abbey
Abbey

Cost: 100

For its cost, the Abbey is great for providing the support of an Acolyte or a Priest to units, without having the said healer in the line of danger. It is also capable of forgiving units, which is a useful counter to the Confessors ability to strike at murderers at any range.

Armory
Armory

Cost: 400

The Armory's high cost is mirrored in normally mediocre units much more effective. Units such as the Ranger and Archer go from units who are normally used to harass and deal small amounts of damage to enemy units gain a substantial increase in their attacking power, and their increase in armor makes them much harder to kill. In 2v2 situations the Armory is great to boost the attribute points of entire armies, and In single player it is useful to make otherwise mediocre units such as the general effective offensive units.

Barracks
Barracks

Cost: 150

The Barracks is the cheapest summoning unit in the game. Its Soldiers can be expendable if need be, and with upgrades make solid defensive and offensive units.

Soldier Defender
Defender

Cost: Summoned

The Soldier Defender is a high armored, high hp unit with a below average attack and only 2 action points. It is an upgraded Soldier created at the Barracks. This unit is useful for defending your Barracks and holding unit lines from rushing attackers. Like the Soldier unit its strength lies in its extendability and in the Barracks' ability to replace lost units.

Soldier
Soldier

Cost: Summoned

The Soldier is a medium armored, medium hp unit with a below average attack and only 2 action points. All in all it is not a great unit, nor is it even an ok unit, but ts strength lies in its extendability and in the Barracks' ability to replace lost units. They work well in numbers and are great for defensive positions.

Soldier Striker
Striker

Cost: Summoned

The Soldier Striker is offensive unit with medium armor and hp. It is an upgraded Soldier created at the Barracks. With 3 action points this unit is great for rushing enemy lines and taking out enemy units before being destroyed. This is especially effective because of the Barracks' ability to create more Soldier units when this unit is killed.

Command post
Command post

Cost: 150

Much like the General, the Command Post is best deployed at the start of the match, to allow you to deploy other units at a much lower cost. It can also stockpile "plans" which can be all converted into commands in 1 turn. This is particularly useful when planning a massive offensive with a large amount of units. It is also useful for allowing extremely command intensive units, such as the Channeler, to use all of her energy in 1 turn, giving her the ability to decimate an entire army if the energy is available and the commands are supplied.

Tower
Tower

Cost: 150

The Tower is basically an Archer on steroids. It is effective at defending from oncoming attacks, but is extremely vulnerable to siege units, or units who out-range it such as casters.

 
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