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Soldiers

-Axeman
-Duelist
-Footman
-Gate Guard
-Militia
-Pikeman
-Shield Bearer
-Swordsman
-Warrior

The majority of the units in the soldier class are low cost, medium damage, medium to high armor units that are very specialized. While all of them except the pikemen are melee, the purposes they serve range from protecting rear units from ranged attacks (shield bearer) to attacking approaching units (pikemen), to being a forward rushing juggernaut (warrior/swordsmen/duelist/militia). More so than units in many other classes, soldiers are units whose worth is not represented in their point cost, when properly used of course.

Axeman
Axeman

Cost: 50

For its extremely low cost, the Axeman's ability to take out units with drastically more hp and armor than itself in only 2 hits makes it a very dangerous piece. Its medium health and armor make it easily killed by most units, so it is best to be extremely careful with this unit.

Footman
Footman

Cost: 50

The Footman's sub par damage is made up for by its high armor, medium life, ranged attack and passive "cancel enemy movement" ability. It is great for quickly closing distance with the enemy, and if need be it can be employed as a meat shield to protect costlier units. The Footman is particularly useful for threatening ranged units such as Archers, who lack the firepower to kill it in 1 turn and the action points to outmaneuver it.

Duelist
Duelist

Cost: 250

The Duelist is a medium damage unit with a lot of defensive tricks. Besides his two parry per turn he also cannot be damaged by a unit that he has damaged. This makes him very useful for moving into enemy ranks and damaging units that could otherwise kill him. You still must be carefully because even units that the Duelist has damaged can use up your parries allowing other units to finish the Duelist off.

Gate Guard
Gate Guard

Cost: 50

The Gate Guard, as its name suggests, defends your castle from units attempting to blow through your lines and capture it. When on the castle, its skill and spell immunity and +1 armor make it more than capable of defending from lone enemy units. When it is not defending the castle, its low action points make it primarily a defensive unit. In late game standoff situations, it may be a good decision to take the gate guard out of the castle and bring him up to your lines; the extra support provided may be the deciding factor in winning the game.

Militia
Militia

Cost: 50

The Militia is a cheap melee unit without a strong attack or defense. What makes it useful is that it can be deployed next to any of your other units. This makes it great for rushing or deploying an extra couple of units to put your opponent in a difficult situation. The Militia also has one other trick, if you have less units deployed then your opponent the Militia will return to your castle instead of dieing, making him useable again on your next turn. By doing this you can keep constant pressure on an opponent that outnumbers you.

Pikeman
Pikeman

Cost: 50

The Pikeman is a primarily defensive unit; its medium armor coupled with its low life make it easily taken down by units with a below average attack, particularly Archers. The Pikemans strength lies in its medium damage and its ability to attack all approaching units. This makes it great for defending high cost units from Riders and other pesky units who try to close distance and kill your casters before you have an opportunity to react.

Shield Bearer
Shield Bearer

Cost: 100

The Shield Bearers "block all enemy attacks" skill means that any ranged attacks performed at a greater distance than range 1 do not do any damage to this unit. This is great for burning out units who have the "attack approaching enemies" passive ability. Enemies who have this ability use it automatically and when they do they use an action point. This means that if you make a unit such as a Pikeman use all of his action points on fruitless attacks, your opponent will not be able to use it next turn. The Shield Bearer is also useful for shielding units from ranged units who lack the ability to attack over other units, such as the Ballista.

Swordsman
Swordsman

Cost: 100

The Swordsman's combination of attributes make it an effective offensive unit. It's parry ability means it can dodge 1 ranged attack, and also means that any melee attacks are parried, and damage is dealt to the attacker. The high health and medium armor combined with its dodge ability means that it can get relatively close to enemy lines without sustaining a significant amount of damage.

Warrior
Warrior

Cost: 200

The Warrior is a virtual behemoth on the battlefield. Its high health, maximum armor and powerful attack make it devastating when allowed to strike. When facing hordes of weaker summoned units, such as Serpents, Skeletons and Soldiers, the Warrior's "Gains +1 action when this unit kills" and its "Attack all enemies in range" abilities allow it to cleave through as many of your opponents units as your commands will allow. When using the Warrior, keep an eye out for kills that will boost its action points and allow you to kill more units and gain more actions or simply deal more damage.

 
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