|
 |
|
It all started in late 2000, when Alex Austin decided to take
the advanced physics engine that he developed for a vehicle combat
game, and throw it into a little puzzle game called Bridge Builder*.
After he and his friends played with it quite a bit, they decided
that this game was too much fun to keep to themselves, and he released
the 15 level demo to the masses. The server that was hosting the game
soon became inundated with downloads and Bridge Builder* had to be
taken off the T1 because of its large bandwidth demands. This was Alex
Austin's first indicator that the game might be something more than
just a few people would enjoy. What followed are numerous dedicated
fan sites, an appearance in a German television show, and various
mentions in magazines including PC Gamer and Der Spiegel.
Meanwhile, while Alex had made a whopping $20 from all-too-profitable
Internet advertising, He had decided that being broke wasn't that fun
and decided to get a job. He hadn't given up on the game yet, though.
He knew that all he had to do was make a newer, better version and the
community that was already building would support him. With a full-time
job, work on the game was slow. On top of that, Pre-Engineering Software
Corporation sent Alex an e-mail telling him that the name "Bridge Builder*"
was trademarked, and demanded an end to his game's distribution. Alex
decided that he did not want to get into a legal battle over such a simple
name, so he complied with their wishes. The community still thrives though,
thanks to unofficial web sites such as bridgebuilder-game.com
and Pontifex Records.
In the summer of 2001, Alex and long-time friend Ben Nichols came to a
crossroads in their careers and decided to make a new version of the
game called Pontifex. Thus, Chronic Logic was founded on the premise
that there is still a demand for simple, yet fun games, and the developers
that make them.
In February 2002, Chronic Logic moved into a new office and was joined by another
long-time friend, Josiah Pisciotta. One day, during the production of their
next major title, they decided to take a break and develop the best puzzle
game ever. Thus Triptych was born. They became so addicted to the game that
they was unanimously decided that it would be wrong to keep such a great
thing from the public, so they polished it up and released it.
September 2002, Chronic Logic 3rd game Pontifex II was released. Pontifex II
brought back some of the elements of the original Bridge Builder*, and added new
features such as draw bridges.
Jan 2003, Alex and Josiah purchased Ben Nichol's share of Chronic Logic. Ben Nichols
had left Chronic Logic a few months previous to work else where.
* Bridge Builder is a trademark of Pre-Engineering Software Corporation.
|
|
Web Design
- Bob Heuts
- Josiah Pisciotta
Video trailers
- Michael Eby
- Tony Porter
- Josiah Pisciotta
Images
- Josiah Pisciotta
- Kevin Grove
Linux server consulting
Some images based on design by:
Special thanks to Bob Heuts for all his work and Matt Snow for all his help with our Linux server.
Chronic Logic Contact Information
|
|
|