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Home > Zatikon > Game Guide
This document is a work in progress. If you'd like to contribute, please contact us
The object of the game is simple: Move one of your units into the enemy castle. To do this, you have the units in your castle and 5 commands per turn. Commands can be used to deploy your units or use the ones already deployed.
Units and Actions
Your units have the following stats:
Actions - How many actions this unit can perform per turn Life - How much damage this unit can sustain before it dies Power - The amount of damage this unit inflicts with attacks Armor - How much is subtracted from the damage this unit receives Deploy - The number of actions it costs to deploy this unit from the castle If one of these stats does not appear on the unit, its value is 0, and doesn't apply.
All units have actions they can perform. By default, a movement action (blue) and attack action (red) are selected whenever you click on a unit. Valid targets for movement are highlighted in blue, and attacking in red. Many units have other abilities beyond their default move and attack actions. You can access these by clicking on their boxes. If they require a target, valid targets will be highlighted in green on the board. Read the abilities of both your units and your opponents carefully to understand what they can and can not do.
Some units have powers or abilities that are triggered or active all the time. These are described below the unit portrait in the powers description box.
How many actions you can perform during your turn in controlled by two factors. First is commands. You normally have 5 commands per turn. Moving and attacking each take one command and deploying units take a number of commands based on the unit. Some units like Tacticians will add more commands to your army and units like Generals will reduce the number of commands it takes to deploy units. You generally want to deploy any units that will reduce the cost of deploying more units first.
The other limiting factor in what you can do in one turn is the individual unit's action points. Each unit has a number of action points that it can use per turn. How many action points a unit has left is listed in the units description followed by their maximum action points. Some abilities will even use more then one of a units actions, but common abilities like moving and attacking generally use one action point. Some actions don't use the action points of your unit, but be careful because they will still use commands. The number of times they can be used per turn is listed where other actions describe their cost. They are listed in the format: remaining/max. For example, a Rider can move once up to 5 squares without using action points, and is listed like this: "Can be done 1/1 times". Remember to count your action points and commands while planning out your moves. The only other limiting factor is you only have ninety seconds for your turn, so use your time wisely.
Play: Computer
Play vs. a computer opponent to win gold. The computer has unlimited units and actions so reach its castle as quickly as possible because it won't run out of units. As you win the difficulty of the computer will increase and so will the amount of gold you are awarded when you win.
Play: Constructed
Play vs. another player with armies you have each created. You will gain more gold by playing human opponents then from playing the computer.
Play: Random
Play vs. another player with two random armies. Each army is randomly generated and can include any of the units in the game. This is a great way to learn about units you may not yet have but because the armies are totally random some games will not be well balanced. You will gain more gold by playing human opponents then from playing the computer.
Play: Cooperative
Play with another player with two constructed armies vs. a computer controlled opponent to win gold and glory!
Edit Army
To create your army use the army editor by clicking the "Edit Army" button. The units you have to use in your army is limited when you start the game.
Army Archive
Save your current army into an archive or load a previously saved army. You can have up to ten different armies saved at a time.
New Unit
Spend a 100 gold and buy a new unit to increase the number and types of units that are available for your army. The unit you will receive is random. The least common units tend to be powerful and are worth more gold. You can sell units you don't want or have too many of to get some of your gold back. You cannot sell the units you start with, only ones you have purchased. There is an Edit Army button for both Computer and Constructed games; this allows you to save a different army for each type of game.
Tips for New Players
1. Count your commands before doing them. Units have different deployment costs, which appear next to their name. This is directly subracted from your commands that turn. Every action costs 1 command. It's unpleasant to be surprised when you don't have enough commands for your Warrior to attack the Assassin you just walked up to. If you count your actions before you perform them, it won't happen.
2. Examine enemy units you're not familiar with. Clicking on them will reveal their stats and their actions, telling you their capabilities, and the range of their capabilities. 3. Count the range that your units and enemy units can engage at. This will help you cover your own units, and protect against your opponent's range and mobility. 4. Some abilities can be used on both friendly and enemy units. You should think about your abilities carefully because there are often times for using them both ways. | ||