My play experience has mainly been coop. I find that every 550 piece in coop has cool and nasty combo's and strategies that can win in high level coop....except the Dragon.
Is there any way to improve the Dragon that would help in Coop that wouldn't break it for Constructed/Random?
I hate to see one of the premiere fantasy creatures of all time get so underused.
Some ideas
- Soaring: Move anywhere within 5, takes all actions.
- Fearsome Roar: Stun all within 2. Once per game.
- Treasure Hoarder: Gain 2 team actions per kill Dragon makes.
- Magic Resistance: Cancel the first enemy spell cast at Dragon each turn.
Or for a really whacky idea. Whenever you place a dragon you get a random colored Dragon!
Blue can shoot line 6 Lighting Bolts
Red could have the current Fireball
White could stun on attack (frost)
Green could get Acid Blast which acts as poison and Axeman like armor reduction combined
etc
Wak
Is there any way to improve the Dragon that would help in Coop that wouldn't break it for Constructed/Random?
I hate to see one of the premiere fantasy creatures of all time get so underused.
Some ideas
- Soaring: Move anywhere within 5, takes all actions.
- Fearsome Roar: Stun all within 2. Once per game.
- Treasure Hoarder: Gain 2 team actions per kill Dragon makes.
- Magic Resistance: Cancel the first enemy spell cast at Dragon each turn.
Or for a really whacky idea. Whenever you place a dragon you get a random colored Dragon!
Blue can shoot line 6 Lighting Bolts
Red could have the current Fireball
White could stun on attack (frost)
Green could get Acid Blast which acts as poison and Axeman like armor reduction combined
etc
Wak