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Topics - Wakrob

#1
Units / Dragon: Worst of the 550?
May 29, 2009, 10:41:39 AM
My play experience has mainly been coop.  I find that every 550 piece in coop has cool and nasty combo's and strategies that can win in high level coop....except the Dragon.

Is there any way to improve the Dragon that would help in Coop that wouldn't break it for Constructed/Random?
I hate to see one of the premiere fantasy creatures of all time get so underused.

Some ideas
- Soaring:  Move anywhere within 5, takes all actions.
- Fearsome Roar:  Stun all within 2.  Once per game.
- Treasure Hoarder:  Gain 2 team actions per kill Dragon makes.
- Magic Resistance:  Cancel the first enemy spell cast at Dragon each turn.

Or for a really whacky idea.  Whenever you place a dragon you get a random colored Dragon!
Blue can shoot line 6 Lighting Bolts
Red could have the current Fireball
White could stun on attack (frost)
Green could get Acid Blast which acts as poison and Axeman like armor reduction combined
etc


Wak
#2
Zatikon Discussion / Ping the map in Coop idea
May 13, 2009, 06:07:22 AM
While I really dont expect something like this to be implemented, it would be cool if you could ping the map or maybe even make Etch-a-Stetch like lines on the map to indicate to your teammate something you'd like him to do or be aware of.

Wak
#3
Zatikon Discussion / Surrender: Are you sure?!
May 11, 2009, 11:56:24 PM
Im sure we have all done it.  But at least 4 times now Ive gone down to hit the End Turn button and BAM!, I miss my a little bit and surrender the match.

And chance the Surrender button can either be moved away from the end turn button or maybe a Are you sure? button pops up to verify?

Wak
#4
Ive heard some players dont like to have to constantly click on and read special powers for the AI pieces.  At high lvls since everyone is special you have to constantly read them all.

What if you made little symbols that represented the powers, and put those symbols in the top left or right corner of the piece.

Then after learning the symbols you could easily identify powers without all the extra clicking.

(For example, Clockwork might look like a little hourglass or maybe a sundial symbol)

Wak
#5
While both trading and perhaps having a larger gold value battle one day would be cool.  Both would mean all these units Im selling now I might want back! *grin*

I could see trading letting people getting units to fast or maybe some new players getting a bad deal.  But maybe trades could come with a gold piece 'tax' so trading wasnt done lightly.  Like a fee of 500 gold for both player to make a trade.

Bigger battles maybe would be to congested or unbalanced but maybe they could have 2 Castles per side, each giving 5 actions.  Once one side captures both enemy castles they win.  A captured castle could either be instantly destroyed or maybe have to be held while you go for the other.

Wak
#6
As per the game Heroes of Might & Magic IV, I wonder how reasonable it would be to add a mouse over or click on function that let you see an enemy units range.
Current when you click on your own units it shows where you can attack or move.  Why not add that for enemy pieces.
This might give new players a better idea of whats going on since picking off pieces at range is key to the game.
Of course some tricks would not be as easy to notice (like a sergeant) but at least a basic idea of what the enemy can do would be available.

Wak
#7
Im just wondering how rare some of the big dog pieces are.  Personally I am missing 11 types of units.  Id be glad to get any of them toward a complete collection.

The 11 pieces I need would cost a total of 56,700 gold to buy, for an average of 5100+ gold.

This means I could buy one of them or hit the new unit button 51 times!

So statistically wouldnt that be enough to get one of the units I need and maybe more?  At want point do you think you should stop using the New Unit button.

Wak
#8
Still somewhat new, but would it be to powerful to allow the Geomancer to move any structure in the game?  Would be cool to move up towers.

I also think allowing Gate Guards to walk on walls might makes sense and/or make a unit that specializes on using walls.  Though I did just have a game with Mongolian that he showed me just how powerful a Mason can be so i guess you'd have to be careful not over powering a new unit that could walk on walls.

Wakrob
#9
Zatikon Discussion / Improve the chat window?
May 01, 2009, 10:55:46 AM
Currently the main chat window is dominated by bold text system msgs.  When you try to chat with other players its very easy to miss the player chat in the ongoing bold system scroll.
I think the player chat should be bold and the system chat should be toned down.  Would help the community bond.

Wak