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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Chronic Logic - Josiah

#121
Zatikon Support / Re: Beta Bugs:
August 26, 2011, 05:34:45 PM
Oops, will get that fixed right away.
#122
Should be working now.
#123
Zatikon Discussion / Re: Change Log
August 18, 2011, 08:47:14 PM
8/17/2011
- Couple of unit images updated
- Couple of bug fixes
- Balance changes and updates to Diabolist, Necromancer, Hydra, Wyvern, Militia, Possessed, Ghost, Druid and Warrior
- Summoned units now disappear when their summoner switches sides

8/12/2011
- AI golder bordered units now drops relics when killed which can be picked
- Several bug fixes and balance changes
#124
Zatikon Discussion / Re: AI?!
August 16, 2011, 05:40:47 PM
Good point, it would be nice to introduce some other possible strategies vs the AI at higher levels.  We will see what can be done.
#125
Zatikon Discussion / Re: AI?!
August 15, 2011, 07:40:27 PM
The AI difficulty may still get adjusted.  We are still experimenting with it.
#126
It does not include widescreen support.  You can set the game to windowed mode though so it will not be stretched:

http://www.pontifex2.com/smf/index.php/topic,982.0.html
#127
Chronic Logic announces the release of Bridge It v1.2 which supports all types of graphics cards..



Chronic Logic is thrilled to announces that we have just released a version of our popular bridge building game, Bridge It which will work on any type of graphics card!  Now you can design anything from simple truss bridges to elaborate suspension or drawbridges and watch in glee as trains and automobiles successfully cross over them...or watch the whole heap of metal and cables collapse sending the trains and vehicles plummeting into the river below!

Bridge build it!  

Download the free demo:
http://www.chroniclogic.com/bridgeit_download.htm

If you have already purchased Bridge It you can look up your registration and download information here:
http://www.chroniclogic.com/bridgeit_support.htm

About Bridge It:
A stunning, beautiful world awaits as you take on the challenge of bridging the chasm. Can you solve the puzzles and avert disaster?

Set in the picturesque surroundings of sparse deserts and dense forests it is your task to strategically design and construct an engineering masterpiece. Watch in eager anticipation as unsuspecting motorists, heavy freight trains and tourist riverboats approach. Will your solution stand up to the test or will tons of mangled steel be sent plummeting into the river below?

Based on Chronic Logic's award winning Bridge Construction Set, Bridge It is has been re-designed to offer a improved interface, polished graphics and greatly improved visuals for your bridge building pleasures.

More information on Bridge It:
http://www.chroniclogic.com/bridgeit.htm

Screenshots:
http://www.chroniclogic.com/bridgeitscreens.htm
#128
Zatikon Support / Re: Beta Bugs:
August 10, 2011, 04:50:52 PM
Was it the whole doppelganger or one of the twins? 
#129
Zatikon Discussion / Re: Zatikon on Facebook
July 30, 2011, 12:40:01 AM
It should be working correctly now with the latest update.
#130
Zatikon Discussion / Re: Zatikon on Facebook
July 29, 2011, 09:10:49 PM
We will get that fixed!
#131
Zatikon Support / Re: Beta Bugs:
July 28, 2011, 11:06:57 PM
List of fixes in version .984

-Invite games should be fixed
-Strange behavior with explosions should be fixed
-Several other bug fixes
#132
Zatikon Support / Re: Beta Bugs:
July 27, 2011, 11:02:10 PM
That is strange behavior, sound like the cause is similar to something I saw when a knight exploded and the dismounted knight was hurt by the explosion.  The order of events for the explosion must not be correct.
#133
Zatikon Support / Re: Beta Bugs:
July 26, 2011, 06:06:55 PM
Working on the invite problem now.
#134
Zatikon Support / Re: Beta Bugs:
July 25, 2011, 07:49:26 PM
List of fixes in version .982
-Duelist immunity should be working correctly now
-Conspirator cant targeting inorganic
-Conjurer portals should be working correctly now
-Relics can be received through random unit purchase
-The AI cant get Arcane Warrior or Lancers
-Barracks promotion should work now
-Druid summon wolf should work now
-No command relic in random
-Re-sync crash when AI summoned units die should be fixed
-When looking at enemy units mousing wont highlight squares

Still remaining:
-Summoner can turn even inorganic demons into archdemon.
-Someone was playing a single player game (I assume cause no one else was online) but the icon in the player list showed them playing a 2v2
-Moving a mason on a wall owned by your co-op friend changes its controller according to the controller of the wall.
-A wall got destroyed in 2v2 while Mason was on it, the wall broke as normal but the texture stuck around. Me and my teammate could see it, the opponent could not. Not a big deal but haven't seen that happen before the patch.

Non bugs (working as they should):
-Relics do not remain on units if they are banished or returned to castle by feathered serpent
-Wyverns devour does not trigger enemies attack approaching units

Other changes:
-New Icon for murderers
#135
Zatikon Support / Re: Beta Bugs:
July 25, 2011, 07:45:26 PM
QuoteHealing done by more then 3 units at once causes the game to freeze

Can you describe what this means exactly and how you can reproduce it?