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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Lunaraia

#166
Zatikon Support / Re: BUGS
June 02, 2009, 03:33:46 AM
Alchemist's strength potions still stack
#167
Zatikon Support / Re: BUGS
June 01, 2009, 04:16:00 AM
Quote from: Chronic Logic - Josiah on May 29, 2009, 08:08:34 PM
Quote from: Lunaraia on May 28, 2009, 11:10:24 AM
I am a little unshure is I have already posted this....

There is a bug that I have encountered twice now and I have no idea what triggers it, anyways it works like this, I am either playing or at the main menu or whatever I am doing then suddenly I get a chatbox telling me that I have accepted an invite that I never recieved, then I get dragged into the match causing the matc I am in to crash if I am in one, ruined the last 2v2 I was in, also it once happened on the main menu while I where chatting with Denub, then suddenly I get invite-dragged into a match... If you could look into this I would be very grate ful, kinda annoying shouolld it happen again

If this happens please note the exact time and let us know when so we can look into it.


will do, TRUST ME! I can put to words the annoyance this bug brings, still it has only been twice so far, will post time date down to the verly last second if it happens again though count on it
#168
Zatikon Discussion / Re: Triggers
June 01, 2009, 04:07:30 AM
OK here is an example abut the stack thingy they talk about: Let's use a Tower with only 1 hp left, a Lancer and the old sergant to make the explenation, new sergant can't drag, so to make this workable I had to use the old one

1st stack, sergant rallies lancer
2nd stack, sergant moves into tower range, trigger attack, trigger rally, lancer moves, cancel attack from tower since it is lower in the staack then the first attack, thus a second attack can't happen, lancer moves and joust attacks tower, killing it.

Providing they haven't changed the trigger prioerties of the lancer, this is what should happen

Current version: tower is destroyed, Lancer is not attacked.

New Version: Tower is destroyed, Lancer is attacked.

and that should be what happens, right?
#169
Units / Re: New Units Ideas
June 01, 2009, 03:41:58 AM
Hey Glunkr since you lack a classification to place those units, why don't ya place em in my thread about undead units, would fit like a glove... would have to change the Bonyards name though since i already used it XD, how about pile o' bones or Bog Bones, trebuchet seems ok, but if u forget where u marked the area and move into it yourself well seems a little unpredictable all in all, but interesting non the less, also aout the spectre, I have made a unit with that name already... I think... anyways no matter really, different thread and all
#170
Units / Re: Favourite unit?
May 28, 2009, 11:56:49 PM
geomancer tower combo, gives the towers infinite reach really, use that to get the reach down to the summoning area on your second turn and the oponent are in deep.. well deep
#171
I didn't as much as hear about it as find it on the pontifex home page, I where browsing youtube for interesting  movies when i stumbeled upon movies f the game Gish, I got interested and googeled it up and got to the homepage, there i decided to have a look at other potentially interesting games and i saw Zatikon, it where still in the betas back then acually, still I where a little confused at first but I got the hang of it and the rest is history :P
#172
Zatikon Discussion / Re: Time Limits
May 28, 2009, 11:47:27 PM
cool!
#173
Zatikon Discussion / Re: Archangel's Aegis
May 28, 2009, 11:46:48 PM
certainly hope so as the danged aegis even prevents the mimic from transforming! as it is now aegis renders changeling mimic and ALL mage units useless counting both the druid and gemancer as mages just for good riddance
#174
Zatikon Discussion / Summoner issues
May 28, 2009, 10:41:20 PM
There is a little something that's been bugging me for some time now, namely the fact that any tmplates like poison and superunit abilities carry over when a summoner demonizes a unit, this is ok and all but HONESTLY! demonising a possessed should NOT let the demon keep the possession ability, that's just strange, I meen, that would be like leaving the poison ability for demonising a snake, or attack all enemies for demonising a warrior, could you please change this?
#175
Units / Re: Diplomat
May 28, 2009, 10:35:33 PM
speaking of the Commander units, weren't you gonna add a few changes to the Tactician?
#176
ah ok, still, care to calculate the chance? ^^
#177
----------------------------------------------------------------------------------------------

Boneyard Cost 300

Life 5
Power 5
Armor 2
Action 3
Deployment 3

Skeletal
Dodge ranged 1/1 per turn

Move to target location
Rage 1
Cost 1

Attack Target unit
Range 2
Cost 1


Bone Eater
When this unit kills another it is healed

Unholy Ritual
Sacrifice friendly non-undead, non-inorganic unit, this unit is healed and gains +1 life

Reassemble
When this unit dies it reanimates as a Reassembled Boneyard



Undead
Heals from Posion, Damaged by Holy Magic, Control can't be lost, This unit can't be stunned

----------------------------------------------------------------------------------------

Reassembeled Boneyard

Life 2
Power 3
Action 2
Armor 1

Skeletal
Dodge ranged 1/1 per round

Attack Target unit
Range 1
Can be done 1/1 per turn

Bone Splinter
When this unit unit inflicts damage it leaves a bone splinter in the target.

Bone Splinter Link
If this unit is killed, all units with splinters from this in them dies

Undead
Healed by Posion, Damaged by holy Magic, Control can't be Lost, This unit Can't be Stunned
----------------------------------------------------------------------------------------------------------------------------
#178
Zatikon Discussion / Re: Time Limits
May 28, 2009, 12:57:40 PM
think that would become a little... messy
#179
Although I do not share Goats sentimental feelings for his amries, I acually view them as at best minions that are explendable or at worst tools, I mst agree that 10 is far to little now that we have started to close if not broken the line of 200 different units to choose from, I meen there are over a MILLION different combinations of units to trow together with the units that are there atm even with the 1k point restriction
#180
Zatikon Discussion / Re: Tournaments
May 28, 2009, 12:52:41 PM
sounds fun!, although I think at for winning the tournament you should also recieve a fat load of  gold pieces :P