now I think that the main problem with the clockwork units is that they get some extra life and armor, above the inorganic ability. so you cant handle them with any ability AND it is very hard to kill them in combat too. I think if they wouldn't get the life and the armor they would be more balanced. (only in single player. coop is fine as it is now.)

), we can change the ability, but keep the mechanic. for example: destroy all units or return all the units of the opponent to his castle. or other powerful things. Or make it to a very big unstoppable monster. Or we can make less extreme things like:
). you can build a building for every mason. if you have a mason you can build 1, if have 2 then you can build an other one, and so on. you need lots of masons if you want lots of buildings. maybe the architect should cost more than 350.
if there wouldnt be that much clockworks, it would be beatable at least with the priest(and there can be lot of armies that contain a priest). or it would be great if you could choose what level you want to play (only levels that you already beat. so you cant play level 100 if you only beat the level 91). (And there should be some mark(or color) for each special ability. I really don't like to read and reread all the units every turn)
OK, I'm not sure of the 50, it needs to be tested a lot to tell which is the right number. But it has to be a lot or no one will use it (and it is just more simple to delete the whole ability).
what was the problem with it?