- Add a 'delete file' function to the 'load bridge' and 'load level' menu. I think everyone agrees this would be useful.
- Limit the level name string so it can't overlap the 'Bridge Name' text on the bridge info screen.
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Show posts Menu- Add a 'delete file' function to the 'load bridge' and 'load level' menu. I think everyone agrees this would be useful.
- Limit the level name string so it can't overlap the 'Bridge Name' text on the bridge info screen.
Besides from moving each pack to a separate folder, let the user choose the Map Pack right on the level selection screen (New Game), with a 'browse' tool instead of typing it in. The game should just check what packs are available and offer a list.
Now that I have more than one pack installed, it's a hassle to have to go to the options screen and type the stuff every time I wanna switch packs.
- Map Pack support is nice. Why not allow putting each map pack in a separate subfolder? Otherwise the user gets a cluttered level folder pretty fast with several map packs...
- A minor glitch: when there's a hill or something right in the middle of the terrain of a level, the camera starting position is 'inside' the hill upon loading the level. I suggest making it start further up in such cases.
- Maybe allow the player to view the bridge from the other side while testing it (on those Z-asymmetric levels, this can sometimes be really useful). Implement some 'switch sides' toggle, kind of thing ;)
- Would it be possible to leave the beam 'lighting' on when stress display is on (as an option)? Know what I mean?
- Some of the 'inner' beams in a joint stay light-gray ( :biggrin: ), no matter what color you set as joint/beam color. Easy one.
- I have already suggested it to Alex, just posting it here to get some opinions: Implement X-Symmetry, much in the same way that the Z-Symmetry works now. relative to level center. Scrolling from the left side of MP1 L16 to the right side just to remove a cable can take some time on a slow PC...
P.S. Wow! I got post nr. 100! :biggrin:
(Edited by Gray at 7:23 pm on Oct. 13, 2001)
(Edited by Gray at 7:50 pm on Oct. 13, 2001)
(Edited by Gray at 1:40 am on Oct. 21, 2001)
(Edited by Gray at 9:34 pm on Oct. 29, 2001)
P.S. Choose a more precise topic title next time...
(Edited by Gray at 4:14 pm on Sep. 6, 2002)