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Messages - Gray

#91
Next Version Ideas / Improving v10.12.01
October 29, 2001, 01:35:14 PM
Two more ideas:

- Add a 'delete file' function to the 'load bridge' and 'load level' menu. I think everyone agrees this would be useful.
- Limit the level name string so it can't overlap the 'Bridge Name' text on the bridge info screen.

#92
Next Version Ideas / Improving v10.12.01
October 29, 2001, 09:08:15 PM
Registry? Files in the registry? Or do you mean I go into the registry and delete it from inside there? :confused: (the confused smiley needs editing)
#93
Next Version Ideas / Improving v10.12.01
October 18, 2001, 01:45:52 PM
One more thought on the Map Pack support:

Besides from moving each pack to a separate folder, let the user choose the Map Pack right on the level selection screen (New Game), with a 'browse' tool instead of typing it in. The game should just check what packs are available and offer a list.
Now that I have more than one pack installed, it's a hassle to have to go to the options screen and type the stuff every time I wanna switch packs.

#94
Next Version Ideas / Improving v10.12.01
October 31, 2001, 03:42:21 PM
Andy24: I sure know you can delete bridges manually, but my point was the game needs a built-in delete function, because I'm one of those who can't Alt-Tab AND I must run Pfx fullscreen for it to be fast...
#95
Next Version Ideas / Improving v10.12.01
October 29, 2001, 03:15:06 PM
Nice to see anther BB veteran here!
For everyone who wants see that spectaculer mechanical bridge: the records page for BB MP9 is http://www.bridgebuilder-game.com/display.php?pg=en&table=mp9" target="_blank">here.
I guess the English word for 'labil' would be 'elastic' or 'non-rigid' in this case...
As I understand it, Oldie means you should have the choice of making joints rigid like they are now or elastic like in BB. I guess this has been suggested somewhere else, too, I'm not sure... I think this would make the game much easier, since you'd use elastic joints almost all the time (but not always).
Anyway, this would drastically change the game, so IMO it would only be an option for the next major version or even Pontifex 2...
#96
Next Version Ideas / Improving v10.12.01
October 13, 2001, 05:21:53 PM
Here goes...

- Map Pack support is nice. Why not allow putting each map pack in a separate subfolder? Otherwise the user gets a cluttered level folder pretty fast with several map packs...

- A minor glitch: when there's a hill or something right in the middle of the terrain of a level, the camera starting position is 'inside' the hill upon loading the level. I suggest making it start further up in such cases.

- Maybe allow the player to view the bridge from the other side while testing it (on those Z-asymmetric levels, this can sometimes be really useful). Implement some 'switch sides' toggle, kind of thing ;)

- Would it be possible to leave the beam 'lighting' on when stress display is on (as an option)? Know what I mean?

- Some of the 'inner' beams in a joint stay light-gray ( :biggrin: ), no matter what color you set as joint/beam color. Easy one.

- I have already suggested it to Alex, just posting it here to get some opinions: Implement X-Symmetry, much in the same way that the Z-Symmetry works now. relative to level center. Scrolling from the left side of MP1 L16 to the right side just to remove a cable can take some time on a slow PC...

P.S. Wow! I got post nr. 100! :biggrin:

(Edited by Gray at 7:23 pm on Oct. 13, 2001)

(Edited by Gray at 7:50 pm on Oct. 13, 2001)

#97
Next Version Ideas / Batch testing
October 21, 2001, 04:08:38 PM
Speaking of batch processing, a tool for making screenshots of all bridges in a directory would be really useful for making record lists...
#98
Next Version Ideas / How close to the limit?
October 20, 2001, 11:39:53 PM
Great idea there, guys, I really hope something like that gets implemented at some point!

(Edited by Gray at 1:40 am on Oct. 21, 2001)

#99
Next Version Ideas / Smart Creation Tools
October 18, 2001, 01:51:57 PM
Yeah, I've suggested an X-Symmetry function before, and it's already mentioned in 3 other threads, so I think most people want it top priority, now CL come on and implement it already! http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#100
Problems / Alt-Tab Crashes
October 13, 2001, 05:38:00 PM
I can Alt-Tab out, but when I return, the game screen is black and remains black indefinitely, though the game is still running (I can quit normally by tapping Esc). Using a Voodoo3.
#101
Problems / My tower rips itself to pieces?
October 29, 2001, 03:25:51 PM
Make screenshots with F8. They are saved in the 'screen' folder. I suggest converting them to jpg before posting. Please also remember to crop it to size so we just see the interesting part (use a graphics program such as Paintshop Pro for this). Resizing to 50% is also good if you're using 800x600 or 1024x768.
Posting only works if you upload the images to some website and link them using IkonCode tags (see the Help pages of this board on how to do this).

(Edited by Gray at 9:34 pm on Oct. 29, 2001)

#102
Problems / Message boards
October 29, 2001, 06:08:10 PM
Usually it means that there are new replies ou haven't read yet. It works somehow for me... But the 'Mark all posts as unread' function is buggy (at least, it is on my IkonBoard, didn't try it here...)

P.S. Choose a more precise topic title next time...

#103
Problems / suicidal structures
October 13, 2001, 05:36:21 PM
Sorry panther, but I think it's not about physics at all, in the game, those structures EXPLODE - most beams just disappear (break) right after the first frame. Such structures are supposed to be very strong instead of blowing up, in real life... Well actually they can't exist anyway since all those beams go through each other. I guess there's some limit being reached in the engine, and because of that it makes the beams break right away.
#104
Records and Hints / Longest single span?
October 01, 2002, 10:28:39 AM
Well, the Map Pack 1 levels 15 & 16 have very long spans, you can check the bridges on http://pontifex.phantomtech.info" target="_blank">DWN's site.
Even longer ones should be possible, though.
#105
Records and Hints / Map Pack 2 (DWN##) records
September 06, 2002, 03:13:05 PM
Nope, was using the standard one... Has this minor glitch... The enhanced one is flawless, though.
BTW, that bridge IS way cool.

(Edited by Gray at 4:14 pm on Sep. 6, 2002)