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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Entroper

#31
General Discussion / WinXP ?
October 31, 2001, 08:24:57 PM
Shrug.  Half-Life worked wonderfully in OpenGL with my Gateway straight out of the box.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>  (TNT2 Ultra)  And over a year ago, my girlfriend bought a Dell with a GF256SDR, and it came with 6.31 detonators I believe.  I went ahead and installed 6.50 for her, but she probably wouldn't have noticed if I hadn't.

I know Gateway and Dell are tier 1 OEMs, but still.  I think an OEM does have the responsibility of making sure that the products they sell you work the way they should -- and that means providing OpenGL drivers for a 3D graphics card that supports OpenGL rendering.

#32
General Discussion / Contest ended
October 29, 2001, 11:30:19 PM
Just want to say congrats to Calis, Gray, and Chillum.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>  My design was similar to the 2nd and 3rd place entries, but I didn't spend much work trying to optimize it, it just squeaked in under ๪k.  Anyway, congrats again to the winners, and I also look forward to contest 2.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#33
General Discussion / I just would like to know..
October 26, 2001, 04:11:29 PM
The thing I like least about this system is that you can't build a nicely sloped arch because the square joints mess up the slope.  Instead of having a smooth curve, you have all these 'steps' on it, and your arch is much less effective at supporting weight because the joints break.

Torsion doesn't really seem much more difficult to calculate than tension and compression; you just multiply force by distance from a point to get the torque about that point.  It's more expensive to calculate torque than not to calculate it, but it's less expensive to calculate tension, compression, and torque for one beam than to calculate only tension and compression for a dozen beams.

I know I'm playing Devil's Advocate here, but I do enjoy the game a lot.  I just think that the new multibeam design adds a lot of frustration by making your bridges weaker and making train runs take longer.