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Messages - DonutGuyX

#16
Gish Editor / New Level: 'Darkness'
October 09, 2004, 08:33:37 AM
Thanks. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Anchor points *are* lights. To get them to work, click on the anchor point and set Ltype to 1 for constant lights or 3 for flickering lights. Then choose the RGB values and intensity and press F5 to refresh the level.
#17
Gish Editor / New Level: 'Darkness'
October 09, 2004, 08:06:28 AM
I spent a lot of time working on this level, so download it and have fun!
Read the readme. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Download it here: http://www.geocities.com/meuumix/DarknessGishLvl.zip" target="_blank">DarknessGishLvl.zip
#18
Gish Editor / New Level: 'Survival'
October 10, 2004, 12:41:48 AM
Nope...What operating system are you running Gish on? I'm getting the feeling that pistons might work differently on different operating systems.

I made this level on a PC.
#19
Gish Editor / New Level: 'Survival'
October 09, 2004, 10:49:21 PM
Thanks, I didn't notice that the file structure was included. Fixed.

The point of the level isn't really to beat it; it's to mess around with (and try to survive) the flying objects. I just added the exit as a sort of secret. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#20
Gish Editor / New Level: 'Survival'
October 09, 2004, 09:49:46 PM
Download it here: http://www.geocities.com/meuumix/SurvivalGishLvl.zip" target="_blank">SurvivalGishLvl.zip

Special thanks to Jonathan_NL for the idea of using pistons in interesting ways (though I couldn't get the exact piston-block combination he mentioned to work). http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#21
I lost all my lives in the single player game on hard mode with about 60,000 points and got a game over, but when I checked the high score afterwards, my old score of 35,000 or so was still there, instead of the new score. This leads me to believe that high scores aren't saved on hard mode, which is probably a bug that should be fixed...
#22
General Discussion / Replaying levels
October 16, 2004, 06:36:11 PM
Beat the game on Normal difficulty to unlock the Single Level mode.
#23
When you beat it, you just get a lot of points. The best part is that you get to skip 4-4. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#24
General Discussion / Warp Zone
August 07, 2004, 04:15:21 AM
You get to the second "death" level by beating the first "death" level. http://www.pontifex2.com/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=':;):'>

The area you saw in 5-4 was just the end of the level.
#25
General Discussion / Warp Zone
August 07, 2004, 06:36:49 AM
The level will make sense if you go to it normally. Beating the first death level just takes practice.
#26
General Discussion / Any work done on a new patch?
August 05, 2004, 01:10:10 AM
If anyone's wondering, you *do* unlock a new game mode by beating the game on Ludicrous Mode.
#27
General Discussion / Found a one-wheel vehicle
August 03, 2004, 05:29:25 PM
This is why there needs to be a level editor.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=':;):'>
#28
Along those lines, an unlockable "tar grappling hook" ability would be awesome. You could press a button to launch a long line of tar in the direction you're holding to swing across ceilings, fly to distant objects, and pull in hard-to-reach blocks and enemies.

It would probably be too powerful though, so maybe it should only work in certain levels or situations.
#29
1. An editor

Here are some things I would like to see in it:

-Ability to create levels and boss battles (with dialogue), and link them together so that they form a campaign, like the single player game.
-Ability to add switches, triggers, enemies, light sources, secret areas, warp zones, water and lava, and pretty much anything else found in the single player game.
-Ability to create custom VS modes and levels.
-Ability to create custom tilesets, interactive objects (anything affected by gravity that you can mess with- you should be able to determine their shape, mass, etc.), and monster graphics. This is assuming the user has a graphic editing program like Photoshop.
-A good interface within the actual game so that custom single player campaigns and VS levels are easily accessible.



2. New VS modes, levels, and options

Examples:

-Ability to play against one or more bots with scalable difficulty.
-Ability to play online.
-Ability to set the number of victories necessary to win the match and add a handicap to either player.
-Ability to set starting life.
-Ability to set game speed.
-New characters to play as.

-Lava battle mode, similar to spike pit, except the players battle on platforms over (or floating on) the lava pit. Platforms in the air are attached by rope to the ceiling so, with enough force, the platforms could break, fall into the lava, and float there.
-Fortress mode, in which each player is in a fortress on either side of the screen, and the players must hurl blocks at the enemy fortress to destroy it.
-Monster battle mode, in which the players compete to defeat the most monsters (combos are worth more points) within a certain time limit. If one player dies, the other wins.
-Monster survival mode, in which the player that survives the longest against an endless horde of monsters wins.
-Destruction mode, in which a structure composed of blocks lays in the center of the field, and the player that deals the most damage to it wins.



3. An expanded playground

It's currently pretty sparse.



4. More challenges and unlockables

This idea's borrowed from the N64 game, Goldeneye, but it would work great in Gish:

Each single-player and collection game level would have a target time shown when starting the level. The times would be relatively difficult to achieve, and each level would probably have to be played several times in order to beat the time (although some levels would be easier than others). If you beat the time, you would permanently unlock a cheat that could be toggled on or off from the screen in which you choose "new game", "continue", etc. The cheats could have useful or interesting effects and multiple cheats could be used at once. Some cheats could be used during multiplayer.

Examples:

-Invincibility.
-Microscopic enemies.
-Big head mode.
-Low gravity.
-Small Gish.
-High-mass Gish.
-Play as Gray.
-Gish on fire mode.
-Maximum health is 1.
-Stick to anything.
-No friction mode.
-Glowing Gish mode.

High scores would not register and new cheats could not be gained when using cheats.




If I missed anything, feel free to post it.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#30
General Discussion / Thoughts of a new player
July 17, 2004, 07:40:56 AM
If you download the latest patch, you'll be able to start a new game on easy mode, which makes it so that when you lose all your lives, you'll continue on the same level, rather than at the beginning of the chapter.