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Messages - Andy24

#31
Next Version Ideas / Changes to the Level Editor
November 15, 2001, 03:45:45 AM
thanks klei That will be a big help.

I don't find pressing R and F to be all that hard though. I don't see any reason to change.

#32
Next Version Ideas / Music
November 03, 2001, 03:07:15 AM
the music in the backround of the monopoly computer game is really good if you want to try it.
#33
Next Version Ideas / Colisions/Cables/Quick Test/Textures
November 10, 2001, 05:13:22 AM
all of your Ideas have been posted in other areas but I agree they would all be nice but there are problems with some

the collision detection would cost too much somputing speed because it would need to run for over a thousand links each frame. also many links intersect auto maticly like the diagnals in the center of the girders. this would cause some nasty problems.

the problem with the quick mode is that most of the time your computer spends is on physics calculations anyway so this wouldn't speed up th game much and would cause you to need to just sit around and wait for it. plus you couldn't see which link broke first.

there is a string about pretensioning cables and one about eyecandy already

the one about eyecandy is at http://www.chroniclogic.com/cgi-bin/ikonboard/topic.cgi?forum=6&topic=17

and" target="_blank">http://www.chroniclogic.com/cgi-bin....7

and I cant find the one about pre stressing anywhere if someone could post its location that would be nice

#34
Next Version Ideas / Pre-tensioning Cables
October 28, 2001, 04:09:48 PM
It shouldn't be to hgard to ease into gravity.

And it would help the game a lot

#35
Next Version Ideas / PocketPC version?
November 01, 2001, 02:40:04 AM
the computations are amazingly complicated mostly because they need to be done for each link. you are right about it wasting hours though. it might take it about that long to do the computations for level 5.

Bottom line: unless you don't mind it being pretty slow or the speed of your pocket pc resembles that of lightning it may not be a good Idea.

#36
Next Version Ideas / Bridges for more than one train!
November 01, 2001, 12:05:50 PM
this idea might need a new bridge editor.
#37
Next Version Ideas / Bridges for more than one train!
November 02, 2001, 02:02:25 AM
well he wouldn't talk to me about it so I had to posts my arguements here.
#38
Next Version Ideas / Bridges for more than one train!
November 01, 2001, 11:24:12 AM
this would be great. I would love to see it implemented. mabey CL could make a new folder (like map pack and complex) just for missions.
#39
Next Version Ideas / new feature
November 01, 2001, 12:02:47 PM
pulsejet 5 you should have posted the Idea with the polls on the miscelanios.

ps I already have started a string about it


pps.

pulsjet5 i think that mabey we should Im each other rather than argueing here

(Edited by Andy24 at 8:09 am on Nov. 1, 2001)

#40
Next Version Ideas / new feature
November 01, 2001, 11:18:00 AM
I don't know about contests. Judging them would bne very sketchy.
#41
Next Version Ideas / Broken link finder
November 01, 2001, 11:54:35 AM
I agree about the need for a broken link finder. It would be very helpful for those times when my bro chooses to annoy me right as I am busy watching my bridge.
#42
Next Version Ideas / Improving v10.12.01
October 31, 2001, 01:41:53 AM
you can open the folders and find the one which bridges are saved in then you can delete the ones you want to.
#43
Next Version Ideas / Improving v10.12.01
October 29, 2001, 08:47:33 PM
If you want to delete a file you can just delete it from the registry
#44
Next Version Ideas / disable screen saver
October 28, 2001, 04:07:24 PM
I agree, I need to use alt tab every time I want to change to a new program
#45
Next Version Ideas / We need ships !
October 28, 2001, 04:11:52 PM
there is alredy another string somwhere about traffic but the Idea with multilevel bridges is new