http://www.angelfire.com/ca4/dragonsden/randomstuff/calapend.pxb
That's a tower i've made that has an attached pendulum that'll distroy it, but if you take that off and play in god mode, it's really quite interesting to see how good the phizzikks engine (i always over-misspell physics because i can never get it right) really is. Hope you have fun.
btw.. i completed the level ;)
I made a very complext (yet strong) square structure to see if it would survive an earthquake... instead Kaboom!
You can change where it fails by changing some of the dohickies. If you notice, there are 4 dohickies on two joints, and 3 dohickies on the other two joints. By adding two more dohickies, makeing 4 on each joint, you can make it fail two more levels higher. I'm not sure why. Just follow the same pattern and it won't snap while falling either.
The HAV has the best vantage point for the failure. Start the test. Press (H) then (2) to quickly switch into the HAV, then rightclick toward the top of the screen to look up slightly at the second story. This will set your viewpoint right to where it fails.
The top-down view is also good, but fails to bring you "close to the action."
Get it from Poogle's FTP:
ftp://chronic:logic@24.20.221.2:100/-%20ori....ist.pxb
(http://212.84.223.42/library/messages/upload/31527_5_Tower_crane.jpg)
two interesting observations/questions:
- It is impossible to destroy a tower, or this crane, in a way to let it fall with it´s full lenght. It always breaks down near its foundations. Is this so with real buildings, too?
- If you combine heavy and light steel, sometimes a whole section of the tower explodes very forcefully when popping into virtual reality. To change only one of several beams into the other material will help. Did anyone notice this strange behavior, too? Looks very unrealistic to me.