Chronic Logic

Zatikon => Units => Topic started by: Lunaraia on August 17, 2009, 05:12:59 AM

Title: New Unit Clutist Branch
Post by: Lunaraia on August 17, 2009, 05:12:59 AM
Absorber cost 200-300 not completely sure where to put it

Hp 10
Actions 3
Armor 1

Absorb Damage range 2
Costs 1 action

The absorber will sacrifice own hp to heal units all nearby untis, if the total damage absorbed is higher then the total hp of the Absorber it dies. Damage is reduced by armor

Divinity Void
Immune to allies
Title: Re: New Unit Clutist Branch
Post by: Kran on August 28, 2009, 05:22:24 PM
Another forms to absorb damage is interesting.
Title: Re: New Unit Clutist Branch
Post by: Lunaraia on August 29, 2009, 01:50:03 AM
my thought exactly after making it I realised that his main problem would be that when combined with a healer he would be virtually indistructable so I had to make him immune to allies, awell gotta do what u gotta do eh?
Title: Re: New Unit Clutist Branch
Post by: Kran on September 03, 2009, 03:22:24 AM
Passed damage do not trigger healers heal... I think it needs to have a range.
Title: Re: New Unit Clutist Branch
Post by: Lunaraia on September 04, 2009, 01:49:16 AM
perhaps but you'd still be able to heal him manually and wit a starting hp of 10 he has the most hp in the game, making him virtually indistructable with a healser on the field