Chronic Logic

Zatikon => Units => Topic started by: mongolian on December 30, 2008, 09:15:54 PM

Title: Magus
Post by: mongolian on December 30, 2008, 09:15:54 PM


If there is any 1 unit that is going to make me quit playing the game, it's got to be magus.  The fact that NOTHING in the game can stop it once it's going makes it unfun.  

Suggested Tweeks to Magus:
Costs: $300, has power 2 (not 3).

I can't stress how crucial power 2 vs 3 is.  The magus should not be able to kill structures and other 2 armor units. That is just rediculous.
Title: Magus
Post by: NozeM on December 31, 2008, 06:59:24 AM
Agree to this. Or a Gostbuster  :p
Title: Magus
Post by: roxo on January 01, 2009, 05:50:47 PM
yea magus has some issues.
Title: Re: Magus
Post by: NozeM on March 14, 2009, 06:18:11 PM
We asks since the beginning of this game to get rid of the Spirit.  :-\
Please, its really no fun and no benefit to leave this abnormality alive.
Title: Re: Magus
Post by: mongolian on March 16, 2009, 01:49:27 PM
I posted this elsewhere, but I would prefer to see the spirit as such:

Turn into Spirit* (Is immune to special effects and abilities)
In spirit form: Power:3 Armor:2, hp:3, 2 actions. Will heal at end of turn.

It's like an organic basically, but atleast killable. I would probablly bring the cost down to $300 too.
Title: Re: Magus
Post by: minime on March 16, 2009, 07:50:30 PM
I think no one would use a spirit like that ever. that's a very weak unit compared to the magus. I think the spirit should be VERY hard to kill if we want anyone to use that ability. An other idea: immune to special abilities, 0 armor and 50 life  8) OK, I'm not sure of the 50, it needs to be tested a lot to tell which is the right number. But it has to be a lot or no one will use it (and it is just more simple to delete the whole ability).
Title: Re: Magus
Post by: mongolian on March 17, 2009, 04:53:23 PM
I agree mini.  I wanted to say that before, but spirit should be immune to special ability and lots of hp.  I think 50hp with 0 armor or 25hp with 2 armor.
Title: Re: Magus
Post by: Kran on July 05, 2009, 12:26:54 AM
I think the magus is perfect. Its spirit is very slow, its attack is only 3 power, and normally its not worth transending
Title: Re: Magus
Post by: Jezebeau on July 08, 2009, 01:26:14 AM
For one thing, the spirit isn't a big threat to 2-armor units and structures, even at three power.  If your opponent drops 350 points on a 3-power, 2-action unit that doesn't die, and you can't make up for that with 350 points of your own, you have bigger problems.  It's really only unfair against mages and other 2-3 life unarmored units.  Again, you get what you pay for.
Title: Re: Magus
Post by: Fiffers on December 15, 2009, 06:09:13 PM
I don't get this post, Magnus is underpowered and I never see it used unless you are refering to computer play.
Title: Re: Magus
Post by: Lunaraia on December 18, 2009, 05:44:36 PM
in my opinion magus deserves another action and move cost 2, as it is now it's close to useless, that or explosion stun ala enchanter
Title: Re: Magus
Post by: Kran on January 09, 2010, 03:05:44 AM
Magus is one of the most balanced units in the game. I use him sometimes and it works very well.