Heres just a quick idea. we say we have a bridge, the car goes over, the bridge goes up, ships sail under, bridge go down. BUT, you dont get the sound indicating its locked... now your pretty much screwed, unless you set it so that once the hydralics stop moving, start a timer, after 10 secs of not falling into place just run the next phrase, car might be able to pass..
this is ofcause a idea for something to do with a patch
(Echo51 @ Nov. 25 2008,02:05)
QUOTE
Heres just a quick idea. we say we have a bridge, the car goes over, the bridge goes up, ships sail under, bridge go down. BUT, you dont get the sound indicating its locked... now your pretty much screwed, unless you set it so that once the hydralics stop moving, start a timer, after 10 secs of not falling into place just run the next phrase, car might be able to pass..
Can you post the link for download your bridge, with closing issue?
I'd like to work a bit on that bridge