Chronic Logic

Zatikon => Units => Topic started by: NozeM on October 26, 2008, 07:07:13 AM

Title: Heretic
Post by: NozeM on October 26, 2008, 07:07:13 AM


Nice new unit but maybe a little bit overpowered.
Again a unit for playing against 350 unit strategy's. They have almost all 2 lifes, so they will be killed very soon by the Heretic. Deploy 2 Heretics and we get a whole new gameplay. Players deploys the units later and a chicken tactic is reborn.
Title: Heretic
Post by: roxo on October 26, 2008, 07:40:02 AM
I don't see it man. I think the heretic is weak so far.... even for 150 points. Maybe I'm using the heretics wrong, but i haven't had much luck with them.
Title: Heretic
Post by: roxo on October 26, 2008, 04:52:25 PM
ok i c how heretic is broken. creates a hide in the back army, more boring than the days of scouts.
Title: Heretic
Post by: mongolian on October 27, 2008, 12:30:44 AM
heretic is slightly overpowered.  I think I need to see more 1v1 constructed testing to see it.  

I think 1 less hp would make him fair.
Title: Heretic
Post by: Nazoric on October 30, 2008, 08:25:39 PM
The heretic is currently too powerful for his cost.  Though he does have some good counters.  

Units that cause instant death, drain life, poison, or stuns work very well against it.

You will probably see the heretics stats or costs change in the future.
Title: Heretic
Post by: mongolian on October 30, 2008, 08:47:09 PM
Revised: Needs to be 1 less hp or $50 more to cast (currently $150)
Title: Heretic
Post by: Nazoric on October 30, 2008, 08:58:57 PM

(mongolian @ Oct. 30 2008,15:47)
QUOTE
Revised: Needs to be 1 less hp or $50 more to cast (currently $150)

I don't know what changes are coming for this unit.

For now not a lot of armies are using it, so it hasn't seen a lot of testing.

Once if people start using it more, and we get some more testing in then you will probably see some changes.
Title: Heretic
Post by: garcia1000 on October 31, 2008, 05:51:44 AM
I'm not using it in my armies because I think it is close to cheating and makes the game boring
Title: Heretic
Post by: NozeM on October 31, 2008, 07:25:17 AM
Advise for everyone.
Practice an army whit a Magus, Alcolyte and a Heretic. Deploy only these three at the start and transform the Magus to a Spirit. Everyone will see that this is fun for yourself.
Title: Heretic
Post by: Nazoric on October 31, 2008, 08:12:00 AM

(garcia1000 @ Oct. 31 2008,00:51)
QUOTE
I'm not using it in my armies because I think it is close to cheating and makes the game boring

Fair enough, hopefuly the changes will be sooner rather then later
Title: Heretic
Post by: mongolian on November 04, 2008, 05:08:09 PM
I agree, Heretic really makes me want to quit the game when 1 unit will completely whipes out my entire army if i'm not playing a "counter" unit.  For a game like Zatikon to succeed it needs to stay away from you must play rock-scissor-paper type units.

Here is my recommendations for Heretic:

I'm going to even give him even MORE HP..like 6-8, but here is the catch: Heretic only affects units that are within 2 squares of unit.  So it would affect a 5x5 grid.
Title: Heretic
Post by: Nazoric on November 04, 2008, 11:17:22 PM
I don't think there are going to be any major changes to the heretic.  It will probably end up being a minor tweek rather then overhauling its core ability.
Title: Re: Heretic
Post by: Wakrob on May 12, 2009, 06:43:28 AM
Can a Heretic not function if its stunned please?

Thats the only think I can think of help counter it.

Every team should not have to Inorganics to get by.

A team with Feathered Serpent and Heretics means a stream of death coming your way.

Or even a team with Heretics and an Acolyte to raise its life means big trouble to teams that actually hit people.

Wak

Title: Re: Heretic
Post by: minime on May 12, 2009, 03:45:37 PM
some units that can handle it:
- abjurer
- necromancer
- diabolist
- witch
- catapult
- druid
- geomancer
- golem
- assasin
- axeman
- possessed
- priest
- summoner
- mourner
- and if there isn't a serpent all unit with power 4 or higher.
Title: Re: Heretic
Post by: glunkr on May 12, 2009, 04:06:55 PM
I agree with minime, there are plenty of ways to counter a heretic. It's not a solid rock-scissor-paper thing -- you have lots and lots of options. Why all the heretic hate?

I think people should worry more about making proactive armies instead of reactive armies. Yes, it's true: you cannot possibly make a deck that can deal with every single threat. So just make a good deck that you think can win and be prepared to lose sometimes. My two cents.
Title: Re: Heretic
Post by: zatikon on May 12, 2009, 10:37:37 PM
The cavalry can now kill a heretic safely, too.
Title: Re: Heretic
Post by: Jezebeau on May 13, 2009, 11:28:40 AM
What if the Heretic only lowered life when it dies, rather than per hit, or had a once per turn limit like many other abilities (serpent, healer, mourner).
Title: Re: Heretic
Post by: Tek777 on May 13, 2009, 11:45:12 AM
but then all those units above will trigger damage? now there are ways to kill it without damage to self....
Title: Re: Heretic
Post by: mongolian on May 13, 2009, 01:45:54 PM
Heretic is perfect now!  The original post was before alot of the new units & unit changes occured.
Title: Re: Heretic
Post by: Kran on May 24, 2009, 03:16:17 AM
Quote from: Jezebeau on May 13, 2009, 11:28:40 AM
What if the Heretic only lowered life when it dies, rather than per hit, or had a once per turn limit like many other abilities (serpent, healer, mourner).

You mean the feathered one?