For further clarification, each time a new effect is triggered, it is added to the stack immediately after the trigger resolves, effectively at the level of the trigger. This may prompt further triggers that would add to that stack.
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Show posts MenuQuote from: mongolian on May 31, 2009, 08:34:56 PM
Solution: Monthly cycle which type of units can be used for Constructed armies. This will limit down the options that are able to be played, keep constructed more balanced, give the game more flavor and ultimately keep constructed fresh and fun to play.
Quote from: Kran on May 29, 2009, 10:58:05 PMQuote from: Jezebeau on May 29, 2009, 07:33:43 PM
This is a joke, right? 7x7 explosion for 4? Two multi-turn removals per turn from one unit?
I'm sorry, you mean 7 range explosion. Else its for 3, i'm sorry for not expecificating it. The target do not explode, just explodes if it die. But i will change the range to 5, cuz of riders that could maybe mess things by making acolyes of other weak support units explode. About the pigs, i forgot it have 2 actions. I will make it 4 range, and that will tigger in the beggining of its turn.