Chronic Logic

Gish => Gish Support => Topic started by: on April 20, 2006, 02:00:43 AM

Title: Quitting takes a long time
Post by: on April 20, 2006, 02:00:43 AM
Every time quit Gish, it takes a long time to exit (Between 15 and 30 seconds). I can switch terminals and kill it, but then of couse I do not get a mouse back, and my resolution is bad.

When I am not in fullscreen mode, it quits generally in under 5 seconds, and I can use my computer while it is exiting.

Any ideas?
Title: Quitting takes a long time
Post by: Chronic Logic - Josiah on April 20, 2006, 06:49:43 PM
You are running OSX?  How much memory does your computer have?
Title: Quitting takes a long time
Post by: on April 20, 2006, 11:16:12 PM
I am running Linux (Ubuntu Dapper) on a Thinkpad T43 with 1GB of RAM. I have an ATI Radeon Mobility M300 with 64MB dedicated video memory.
Title: Quitting takes a long time
Post by: Chronic Logic - Josiah on April 21, 2006, 07:18:44 PM
That is strange, I am not sure why it would take so long when in full screen mode.  Does Gish run normally other then that?
Title: Quitting takes a long time
Post by: on April 22, 2006, 12:25:48 AM
I have been spending more time playing Gish windowed, and it has the same problem. Rarely, it exits quickly, but usually it takes a long time.

I did notice a problem with mini-gish mode not doing anything, but creating a new player and re-obtaining mini-gish mode again seems to have fixed it.

Other than that, everything works fine.
Title: Quitting takes a long time
Post by: Chronic Logic - Josiah on April 24, 2006, 06:33:12 PM
Have you noticed if the amount of time it takes to quit is related to how long you play?  If you just start up Gish and quit right away does it quit normally?  Make sure your OpenGL, SDL, OpenAL and Vorbis libs are all up to date.
Title: Quitting takes a long time
Post by: on April 25, 2006, 02:22:50 AM
No, there is no connection between playing time and quitting time.
Title: Quitting takes a long time
Post by: Chronic Logic - Josiah on December 23, 2007, 04:51:49 AM
This bug is fixed in version 1.51, it was a problem with OpenAL.