It took about a day for the new diplomat ability to be 'broken', with multiple diplomats, warrior and sergeant. Invincible against the AI and near invincible against human opponents if they don't know it's coming.
While individual units may be strong or weak, it's global abilities that really shake things up. Aegis and Armistice are examples of this.
Now, in the tower-thread there were suggestions of tournament play, which I think would be a great addition. What medieval game wouldn't want to have a glorious joust?!
But besides new game modes, what could be done about combo armies? Perhaps there can be a restriction of the number of units, preferably trough cost tweaks. Or the abilities themselves can be changed. Or is the nature of the game that there will be nigh invincible armies for a time, until the next unit shows up to crack it?
Sure, like the geo army, the diplomat/warrior army can be beaten. With a mirror army and playing better, or with martyrs or some other unit. But armies are getting faster all the time: diplomat/warrior is a turn 4 or 5 kill. This further increases a problem of playing constructed: you need to know what you're up against to combat it. Multiple games with a 'sideboard' may change this, but I don't think we'd want the game to be a copy of Magic.
Please feel free to give your view on this matter.
While individual units may be strong or weak, it's global abilities that really shake things up. Aegis and Armistice are examples of this.
Now, in the tower-thread there were suggestions of tournament play, which I think would be a great addition. What medieval game wouldn't want to have a glorious joust?!
But besides new game modes, what could be done about combo armies? Perhaps there can be a restriction of the number of units, preferably trough cost tweaks. Or the abilities themselves can be changed. Or is the nature of the game that there will be nigh invincible armies for a time, until the next unit shows up to crack it?
Sure, like the geo army, the diplomat/warrior army can be beaten. With a mirror army and playing better, or with martyrs or some other unit. But armies are getting faster all the time: diplomat/warrior is a turn 4 or 5 kill. This further increases a problem of playing constructed: you need to know what you're up against to combat it. Multiple games with a 'sideboard' may change this, but I don't think we'd want the game to be a copy of Magic.
Please feel free to give your view on this matter.