I too have played very little constructed so I didn't vote.
But I see your point. Ive had a hard time making armies because everyone I think up I can think of another army that means almost an auto lose for me.
You have much more experience than me at the game but I see a big part of the paper scissor stone problem coming from Inorganic. If you have a straight caster that takes up 350 pts or some other effect you need to happen, a all inorganic army ends you. One of my armies is Hydra-Artificer and has no real fear against Heretics, Witches, etc.
I would like to see a way to make more teams viable more of the time. Perhaps bigger point battles.
Or perhaps a sideboard like Magic the Gathering has somehow.
What if both players had to pick pieces for their army one at a time taking turns! This would cause you to see some hidden units like assassins but would allow you to build your team based on what your opponent is doing. That would be awesome!
Wak
Edit: What is you dont like about the Wizard? Once its indestructible its slow and doesn't hit hard. You should be able to bum rush past it once they have 350 pts as that weak piece. The Sarge I could see causing range problems , though I like the piece. What if it couldn't rally pieces that only have 1 action point?
But I see your point. Ive had a hard time making armies because everyone I think up I can think of another army that means almost an auto lose for me.
You have much more experience than me at the game but I see a big part of the paper scissor stone problem coming from Inorganic. If you have a straight caster that takes up 350 pts or some other effect you need to happen, a all inorganic army ends you. One of my armies is Hydra-Artificer and has no real fear against Heretics, Witches, etc.
I would like to see a way to make more teams viable more of the time. Perhaps bigger point battles.
Or perhaps a sideboard like Magic the Gathering has somehow.
What if both players had to pick pieces for their army one at a time taking turns! This would cause you to see some hidden units like assassins but would allow you to build your team based on what your opponent is doing. That would be awesome!
Wak
Edit: What is you dont like about the Wizard? Once its indestructible its slow and doesn't hit hard. You should be able to bum rush past it once they have 350 pts as that weak piece. The Sarge I could see causing range problems , though I like the piece. What if it couldn't rally pieces that only have 1 action point?