News:

Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mongolian

#301
Zatikon Discussion / Game Modes
November 22, 2008, 01:26:41 PM
Ok, let's keep back on track here.

Currently the game offers more then plenty of fun for the first 100 hours of gaming, but this game reaches a peak.  Adding more units is only a temporary solvant for this.  And coming from the perspective of constantly playing all three game modes: construct-single/coop-random, I would strongly like to urge to see another game mode. I've said this before, but let me rehash some ideas:

1. 2v2 Mode.  Same functions as cooperative mode, but turn order goes 1-3, 2-4.
2. Tacticial Chess Mode.  Premade 10 scenarios will exist where mirror armies are used.  The Scenarios will cycle upon game-makers choices.
3. Practice Mode.  Premade 10 "chess-like" problems occur.  Before the battle begins, there will be a dialogue box that explains the problem & solution. Problems would be something like must be solvable within 3-5 turns.

PS - Don't get me wrong, I love this game, but as I stated before, this game needs to offer more goals.  The "trading base" will really help, but I think 1 more game mode is really all it might need.
#302
Units / Skinwalker
November 22, 2008, 01:17:51 PM
The skinwalker is definately underpriced at $50.  $100 seems very reasonable. Any other solution would mean changing the card function.

Perhaps even making it $100-$150 is a notable change, if the skinwalker could pay say 2 actions and then turn off/on his skin walking ability.
#303
Units / Changeling
November 22, 2008, 01:13:38 PM
What would really be awesome if:
1.  The changling unit it steals, it tapped upon swap.
2.  After changling swap, changling must wait 1 turn to swap again. Aka can't swap on opponent's turn.
#304
Zatikon Discussion / Stumpleupon Zatikon!
November 22, 2008, 01:07:55 PM
stumbledupon looks like a giant advertisement... No "game" category even if i was slightly interested.
#305
Zatikon Discussion / Test mode
November 22, 2008, 01:05:57 PM
Yes, I'm peeking my interest with the current format.  The game needs long-term solutions or new game formats..
#306
Units / Changeling
November 20, 2008, 12:25:24 AM
I steal your knight being protected by an alcoylte...then ill my archer just picks off your weenie changeling.  

The other alternative is to make changeling only able to swap within 4 vs 6.
#307
Units / Changeling
November 20, 2008, 12:07:49 AM
A-MEN.

Yes, changeling is way way way too powerful that it's able to use the unit it swaps with the turn of.
#308
Zatikon Discussion / Zatikon reviews!
November 20, 2008, 12:05:28 AM
new people said they were coming from here: http://www.baixaki.com.br" target="_blank">www.baixaki.com.br



#309
Zatikon Support / Registering for my friend
November 20, 2008, 12:04:20 AM
you best not be paying membership for me!!! Cause I love this game and will buy it when new rating system comes out http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>
#310
Units / Wizard
November 18, 2008, 03:46:14 AM
If you want the biggest cheese deck, just
- 1 wizard
- 2-5 fanatic

..no demo deck can't beat it, thats for sure.
#311
Units / Wizard
November 17, 2008, 06:23:53 PM
BTW..this piece is still a troubled unit.  

Can someone up there please change that "JUMP" function.  Make it cost 1 action to jump please or have it jump 2 for free.
#312
Zatikon Support / De-sync/disconnects
November 16, 2008, 01:53:13 PM
Just wanted to comment more saying that I definately lose connection more then that should occur on a game with a high speed connection.  This and the fact my game goes out of sync too often too.
#313
Zatikon Discussion / Ranking system
November 16, 2008, 01:51:45 AM
So I thought of a couple neat things that I have remembered.  Here is a combination of thoughts that might help promote a nice system.

If you want to keep a hidden rating system and combined with the fact that most people want to be non-competitive (but its crucial to keep some kind of system available):

Create a system where if two players have a difference of +300 pts, that game will be considered unrated.  It's up you if you want to show that the game will visually display the game as rated or non-rated.

I really appreciate playing competively, but there is a large enjoyable factor playing games, goofing off and not having to worry if I lose points or not. Just some food for thoughts.
#314
Zatikon Support / De-sync/disconnects
November 13, 2008, 11:47:24 PM
it seems to be a known issue of the out-of-sync issues. Unfortunately, the level of the severity of this issue is unknown.   I've faced many opponents who have just lost due to they lost connection and/or maybe out of sync.  Time to time my screen goes out of sync too.  My out of sync problems seem to be problematic though cause despite it goes all white, 2 minutes of all white generally means i missed 2 turns worth of combat which messes the game up in any format.

I really feel this is a low priority to fix due to i'm sure this problem will take a lot of coding to fix, but how about looking in an auto-reconnect type feature?
#315
Units / War Elephant
November 10, 2008, 07:24:43 PM
dear lord, you can't reply to this thread about how you beat the AI's elephants.  THE COMPUTER IS STUPID! random or constructed, it's pretty hard to knock down.