News:

Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - NozeM

#16
Zatikon Discussion / The Units Topic section
December 31, 2008, 07:02:20 AM
I have the feeling we lost some unit topics..  http://www.pontifex2.com/iB_html/non-cgi/emoticons/cool.gif" border="0" valign="absmiddle" alt=':cool:'>
#17
Units / Magus
December 31, 2008, 06:59:24 AM
Agree to this. Or a Gostbuster  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#18
Zatikon Discussion / most useless 200 pointer
December 26, 2008, 07:39:42 AM

(minime @ Dec. 16 2008,13:13)
QUOTE
I thought use ask for the most useful and i voted for the priest http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>  
The most useless for me is the knight or the warrior.

The same reading misunderstanding for me.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>
I voted for Geomancer, its one of the best 200 unit for me. Most useless must be Warrior or Knight also.
These are good and strong units but not for the 200.
#19
Zatikon Discussion / Undo button
December 20, 2008, 06:41:21 AM
I can imaging why we have a need for such an Undo-button  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>

But we must stay within the timelimit!
And maybe only once per turn, it can become a undo mess for players like me.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#20
Zatikon Discussion / most useful 50 pointer
December 17, 2008, 07:30:12 AM
I cant revote when I viewed the results first.
My vote must be Fanatics.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#21
Zatikon Support / new updates?
December 17, 2008, 07:25:14 AM
I think Gabe is felling in sleep.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>
#22
Units / Wizard
December 05, 2008, 07:33:29 AM
I dont see the problem and overpowering of this 350 unit. But if anyone else do, give it a recharge option.
So he must recharge it to to give 2nd unit this ability.
But in this case the 350 is far to expansive for the unit.
#23
Zatikon Discussion / Test mode
November 20, 2008, 05:54:23 AM
I dont want to rush Gabe (maybe a little bit  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'> ) but I have a problem with the current SP.
I cant play it anymore because above level 50 there is no fun at all. So if there's nobody to play with I've to leave the game also.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('>
#24
Units / Changeling
November 20, 2008, 05:43:51 AM
You can get very nice combinations in the present way.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/laugh.gif" border="0" valign="absmiddle" alt=':laugh:'>
The range of 6 is a must, Josiah already ment the reason. If you stun the unit in changing turn, I think nobody uses it anymore because both players cant take advantage, you get a changing match every turn.

My suggestion leave the unit this way and set the price up to 200.
#25
Zatikon Support / Registering for my friend
November 18, 2008, 03:54:10 PM
@Garcia

Chrismas starts early this year.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>
#26
Zatikon Discussion / Game Modes
November 10, 2008, 06:48:16 AM
Its a fact that a wyrm cost 550.
Its a fact that a random army isn't balanced.
So if you spent already half your money for 1 unit and the other units arround it have no added value, its no fun at all.

Against Garcia I had a deck with 3 Doppelgangers, 1 F-Serpent and almost no unit to kill an enemy.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>

Or a deck with 2 Generals, Tactic and a Command Post. Almost 500 for extra commands and no units to move. (lol)

Maybe its an idea to setup severall army's with all the players and used these in random. In this case its at least balanced and the players can learn to use differend army's.
#27
Units / War Elephant
November 10, 2008, 06:34:07 AM
Haha  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>

This tank is killed easly, even for an Assassin of 100.
His power of 3 isn't really a thread for his 300 bill.
Only his ass can be thread if he also can move above an unit. So keep your units on distance of 3 and kill it.

In coop and SP I've to manage 3 or 4 of this 'Tanks'. Its almost the same as to kill a Berseker, Lycanthrope or Swordsman. A Golem of 200 needs more to kill it.

For his 300 costs you can buy 3x Swordmen or Bersekers or 2x Shaman to hold his movement and to kill it.!!!!
#28
Zatikon Discussion / Tactical Chess Mode
November 07, 2008, 08:08:19 AM
Great idea!

Good practice sample for us to use the basic units.
#29
Units / War Elephant
November 07, 2008, 07:51:26 AM
http://www.pontifex2.com/images/War%20Elephant.JPG" border="0">

Very nice new unit!
The main wapon is to tramples the enemy, if the enemy is on his row and occupied his 3rd field he cant trample it. He is only allowed to jump to an empty field.

I think this must be changed, he can jump to all fields if he can crush the enemy unit.
I dont know any unit who can stop an elephant when he's moving his ass.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#30
Units / Wizard
November 03, 2008, 07:08:28 AM
This guy is a nice but expensive add-on to your army.
It can make units fly. Grand range (2 range) for units like Warlock and Grang melee (3 range) for common units like Pikeman, Footman etc.

This fly action can only once in a turn, so its very slow to setup.

The real power can be manage by 2 Wizards, let them both fly and trade places within 4. Now you can get to the enemy's castle very quickly.

Fact is you pay 350 for extra ability to youre unit(s), 1 by 1. You can easly lost this guy cause he cant kill mostly units at once.