Chronic Logic

Zatikon => Units => Topic started by: JoeMaster on August 19, 2009, 07:37:17 PM

Title: The Spirit
Post by: JoeMaster on August 19, 2009, 07:37:17 PM
I propose the Spirit either drop in power by 1, or that it be immune to ally spells, and immune to enemy dmg but not immune to enemy spells/skills.  You should be able to at least banish a spirit, though I do not believe you should be able to kill them.  Giving them really high hp wouldn't solve this because of catapults and such.
Title: Re: The Spirit
Post by: Lunaraia on August 19, 2009, 07:55:00 PM
sorry to disappoint ya Bub, but game makers have confirmed that there will be no change in the spirit department
Title: Re: The Spirit
Post by: Tek777 on August 19, 2009, 08:03:12 PM
even if no changes will be made i post mine poposal =)
what about making spirit unable to kill?? let spirit damage unit unit 1 hp left, but not kill it then...?
Title: Re: The Spirit
Post by: mongolian on August 19, 2009, 10:02:59 PM
what is better is probablly the following and probablly may think too powerful:

Spirit - 2 actions
- TOUCH(range 1):1 action, spirit touches enemy and loses -1 max HP.  Spirit can not bring units below 1 hp.  Can only be used once per turn.
Title: Re: The Spirit
Post by: Lunaraia on August 25, 2009, 01:48:32 AM
Main problem with that would be the fact that the spirit would loose it's main use, a Tiebreaker
Title: Re: The Spirit
Post by: Kran on August 28, 2009, 05:13:13 PM
I'm the only one think its perfectly fair?
Title: Re: The Spirit
Post by: Lunaraia on August 29, 2009, 01:51:45 AM
I think it's fear after I started using it alittle more I realised that it takes ALOT of time to get through even a single tower so it aint that much of a hassle really
Title: Re: The Spirit
Post by: Kran on September 03, 2009, 03:26:04 AM
If one team cant use force an attack when enemy have 350 less $, i think it really deserve to loose. Sure that can be made lots of cheap armyes made esclusively to support such a pressure in defense.