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Messages - Sheena

#1
Just somethings I'm noticing while I'm playing:

* archer, bard', druid's pool of blood forms where they are standing when they die, not where they actually throw their body down. >.>

I was able to get another crash with a 'Memory Access Violation.'  Not too sure what could have warranted the crash this time, but I was playing the Skirmish mode, and actively trying to get one or more of the units to kite monsters for me for fun.  I try and bunch up the placement of units with one another, or place the units at the closest to the perimeters of the green box, I can also get most of the unit outside the green box, by going around a previously placed unit that is already near at the edge of the box.  When I hit Start Round usually at least one unit starts moving around outside of formation.  I can also achieve this by selecting  a unit and directing them to move close to the rims of the arena or waiting for the units to spread out and directing them all to move off screen.

In reference to my prior post about the first crash, I think it may have been an interface crash since the interface was all messed up at the Victory screen, and the state of the game was probably trying to change itself.  However, this second crash I could only imagine is due to my units being outside of the green box, yet I have been able to recreate the event every time without the crash happening again.

I haven't gotten very deep into the game yet, but are there commander like units?  Like a special unique upgraded version of the class that you can only have one instance of, say the swordsman has a special unit called Captain.  ^.^;
#2
While playing KE, I some how managed to glitch it out which at one point causes the game to crash with a 'Memory Access Violation.'

I tried to recreate the incident to find out what caused the crash, but the most I can recreate is the interface glitch.  Here's what I did: Pause, Select a group of units with the green box, and then click both the left and right button on the mouse at either at the same time, or quickly following the the previous click.

What happens is that the screen that displays all the units (like when you just click somewhere else on the screen) is displayed underneath the one for a current unit.  So say, Eaman Helyann's individual unit screen overlays the entire units listing screen.

I am only currently able to recreate the glitch by spamming the between the 2 left and right mouse
clicks.

Another problem was that (this was probably due to the crash that happened earlier) after playing the campaign for a few levels, I quit to play the Skirmish, but when I went back to the campaign every time I tried to continue my campaign the main menu would just load back up again.

Some thoughts:
*making the skill bubble that hangs over the units health bar a more noticeable color - right now it looks too similar to the ends of the health bar, and when all the units get bunched up it gets hard to see.  Also, may be the tutorial could quickly mention the skill bubble.

*placing a similar bubble representing a usable skill next to its respective unit on the right click screen (displays all the units) would be nice - When I first started playing I though the screen already did that but I realized the 'bubble' underneath the leftmost character is a 'bolt' from that screen's interface.

*panning around the field (which I know can be done using WASD or moving the mouse to the perimeters of the screen) by holding down both mouse clicks - It seems so natural while playing to do even more with just the mouse (this desire to try and pan with both clicks held down is probably how I glitched KE the first time), and your other hand on the space bar to pause with.  Also, it kind of annoyed me when I would set up my camera just right, and then if I moved my mouse too far on accident it would shift my view way off.

*Eventually group command would be a nice feature ^.^v