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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Lunaraia

#91
Bug List / Re: Mimic/Skinwalker
September 19, 2009, 01:33:53 PM
that is just like a skinwalker being turned into a toad it won't transform because it's become another unit all together
#92
Units / Re: Wyvern
September 17, 2009, 08:11:39 PM
they tried having em deployable, problem was that if you somehow got your hands on more then 1 draco u would have their rise ability stack with eachotherallowing u to deply double the ammount, just like the old FS did, before they changed itt to send the unit back to the owners castle, still not sure if that will stop the duplications if there were multiple  of em on the field though
#93
true it's immortal, on the flip side it's only attack is a spell, so it can't touch inorgs, also the same goes for it's mist spell, it doesn't affect inorgs nor horse units at all it has no power rating so cavs and axemen will make mincemeat out of it and to top it off it can't capture castle, I think it's perfectly balanced as is
#94
Bug List / Re: Opening/Closing Application
September 17, 2009, 01:08:20 PM
dunno how to reproduce but it has happened to me as well and im running vista
#95
Bug List / Re: Sycophant and skinwalkers
September 17, 2009, 01:06:40 PM
can confirm that one, lost a the last random I played on it
#96
Bug List / Truced units and Summoning - FIXED
September 17, 2009, 12:59:08 PM
This has been reported before but a truced druid I used against the AI a few games back were still truced after summoning a bear
#97
Bug List / Mason can't capture castle from a wall - FIXED
September 17, 2009, 12:48:47 PM
less then 3 days ago I played and I tried to capure the castle with my mason by going down from te wall, and it SILL causes the Castlbe bug where you capture the castle but the game continues as if nothing ever happened, and no the castle wasn't sealed by adjurer, cuss Unique, think it was him atleast, didn't field one
#98
how is it to powerful?
#99
Bog Spirit cost 100

life 3
action 2

Movement dosn't cost actions

Move to target area anywhere within 2

Mist - passive spell, just like aegis
All units within 3 use 1 more action to move, up to their maximum ammount of actions, dosn't stack

Drain Life - spell
Range 1
Target unit current and total HP is lowered by 1
Bog Spirit's current and total HP is increased by 1
cost 1 action

Can't capture Castle

Spirit
Returns to castle when killed

Undead
Immune to Allies, Can't be poisoned, stunned or converted
#100
Units / Re: Warrior
September 13, 2009, 08:56:40 PM
I can't count the number of times I have used my syco to play whack-a-channeler with my towers  -^_^-
#101
Troll - Cost 300

Class: Siege/Nature

Life 7
Power 6
Armor 2
Action 2

Move to target location
Range 1

Attack target unit
Range 2

Magic Resistance
Immune to spells, this includes friendly ones

Regenerates
Heals at the end of turn
#102
Units / Re: Zatikon Guide
September 06, 2009, 12:08:52 PM
Kran in your guide you state that doppel twins dosn't fork over any souls, this is only partially true, if the diabolist uses it's sacrefice ability on the doppel twin the twin dies returns to the doppel and the diabolist gains 1 soul instead of 2 since the sacrefice itself grants 1 soul and the death of the unit normally would give a soul, however since the twin dosn't really die it dosn't give a 2nd soul.
#103
Units / Re: Warrior
September 06, 2009, 12:03:05 PM
warrior can do fine on it's own if you have atleast 1 command post if you do not posses neither a command post nor a sergant the warrior is pretty much useless
#104
Units / Re: Zatikon Guide
September 04, 2009, 04:25:22 AM
Sycophant allows you to kill a martyr without loosing the attacking unit as long as the syco is fastened to the the martyr the following will happen:

Syco is fastened, martyr is attacked, damage is bounced to syco, syco dies, syco's ability kicks in, ability kills martyr, martyr dies, martyrs abilit dosn't trigger since it's the Sycophant that caused her demise
#105
Units / Re: New Units Ideas
September 04, 2009, 01:53:39 AM
perhaps but it is still unbalanced specially if you put int a crap load of woters or other auto attackers as it makes it a piece of cake to lower their max quickly, only inotganic units would be able to take the squiler down without ALOT of effort and cost of units