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Messages - Lunaraia

#181
How about having the offer simply expire when the oponent acts and ends his turn instead of accepting it?
#182
Zatikon Discussion / Time Limits
May 28, 2009, 12:45:53 PM
The current time limit for rounds are 1:30, that is good and all in SP but as soon as you go into PVP or COOP this can become an issue since you will spend time chatting, due to this I would ask that you add another minute to if not 1v1 then atleast to 2V2 and COOP
#183
Buying single and sutch are good I like it but I will be honest when I thought that the buy price would only be 10X the sell price, I.E 3.5k for the wyrm units, as it is now however it costs way over that number for even the most common units, kinda threw me for a loop to say the least, also I have noticed that once u buy a unit u tend to get that unit more often for some reason is this just coincedence or is it done on purpose, for example a while back I got no less then 5 dragons in a row! now if they are so rare as the price suggest what are the exact odds for something like that to happen?, also, seeing as to how low the sellling price are compared to the buy price wouldn't it be... I don't know, prudent to increase the sell price also?
#184
I myself have not seen any sutch players as of yet but I think that the Mute button should be coded in ASAP, not to mention an Ignore feature
#185
Zatikon Support / Re: BUGS
May 28, 2009, 11:10:24 AM
I am a little unshure is I have already posted this....

There is a bug that I have encountered twice now and I have no idea what triggers it, anyways it works like this, I am either playing or at the main menu or whatever I am doing then suddenly I get a chatbox telling me that I have accepted an invite that I never recieved, then I get dragged into the match causing the matc I am in to crash if I am in one, ruined the last 2v2 I was in, also it once happened on the main menu while I where chatting with Denub, then suddenly I get invite-dragged into a match... If you could look into this I would be very grate ful, kinda annoying shouolld it happen again
#186
Units / Re: Questions About Existing Units
May 22, 2009, 01:45:39 AM
what he is trying to say is that a unit with 1/5 hp and is poisoned he'd drop to 0/4 and die simple as that, however some units can acually stay poisioned indeffinetly depending on circumstances, skinwalker for example heals every time it chanes to a new unit, so even if the poison status carry over the countown starts from 0, same with mimmic and templar wo can shapeshift or turn indestructable at will, acually won a game due to the fact that my Tamplar managed to go indistructable next to the oponent's castle while poisoned
#187
Units / Re: Favourite unit?
May 22, 2009, 01:39:59 AM
problem with both druid and channeler is that is they are hit by a tower ambush they are pretty much dead
#188
really? *checks it up*nope range 4
#189
knight have move 4
#190
Units / Re: Questions About Existing Units
May 18, 2009, 05:15:31 PM
weakest overall, I.E a warrior and a lock dies at once lock gets priorety since it has less life armor and actions, if an acolyte and a healer dies at once then acolyte get's priorety since it's not as useful, might be something else that cuses it to be this way but in my experience it's always the weakest/ least useful that takes priorety this way
#191
Units / Re: Questions About Existing Units
May 18, 2009, 03:30:37 AM
Weakest unit gets priorety
#192
Units / Re: Favourite unit?
May 18, 2009, 03:28:44 AM
I love the possessed, it's just not my favorite
#193
Zatikon Support / Re: BUGS
May 18, 2009, 02:07:08 AM
Seeing as the Gate Guard is suppose to be immune to skills and spells while on the caslte how come u can stone him with your own Geomancer?
#194
True figured that I needed to depower him a little, added a 2 cost to the summoning.... dunno why i kept the 1/1 per round though XD
#195
Zatikon Support / Re: BUGS
May 18, 2009, 01:31:25 AM
I have noticed that the Skinwalker Bug of Doom hasn't been reported here, if a skinwalker becomes a doppelgangerm dosn't matter if he splits or not then becomes someting else then a doppelganger again the skinwalker just... disappears for no reason, also if a mimic targets an doppelganger twin it dosn't become a doppelganger but a single twin causing it to disappear, due to theese 2 bugs one of my best armies are nearly unplayable atm which is kinda sad since it's a gread army :(