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Topics - Alweth

#1
Bug List / Keep getting kicked from the game.
June 17, 2010, 11:15:51 PM
I am on Windows 7 Home Premium x64...

I keep getting kicked out of the game randomly, and losing connect randomly. This doesn't happen with other games, nor does it happen as frequently to other people on the same LAN using Zatikon. Sometimes there's an associated Exception. Here are two of the exceptions I've gotten on separate occasions.

ClientNetManager.run: java.net.SocketException: Connection reset

ClientNetManager.run: java.io.EOFException

ClientNetManager.run: java.net.SocketException: socket closed

ClientNetManager.run: java.net.SocketTimeoutException: Read timed out
closed
closed
ClientNetManager.run: java.net.SocketTimeoutException: Read timed out
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
connect: java.net.ConnectException: Connection refused: connect
#2
Zatikon Discussion / Inorganic is too uninteractive
June 15, 2010, 08:23:53 PM
Right now inorganic status eliminates too many possible interactions. It cuts out a whole huge potentially interesting section of the game.

I suggest that, instead of being a sweeping "unaffected by spells or skills", you have spells or skills specify whether they affect only organic units or not, based on whether it makes sense. So for example, the Necromancer's Kill spell would say, "Kill enemy organic unit." While the Geomancer's Entomb spell would keep the current wording, meaning it effects both organic and inorganic units.

Here's my opinion on which abilities should be changed so they affect inorganic units too:

Black Mages
Witch's Curse, which should also affect inorganic units, because even machine's can be cursed to malfunction.

Clergy
It would make sense if holy magic only cared about living things, ie, things with souls, therefore all Clergy abilities should affect only organic units. However, if that wasn't a rule, Acolyte's Shield, Archangel's Aegis, Shield Maiden's Protect,  should work on inorganic units because even inorganic units can be protected.

Commanders
Captain's Coordinate, because even inorganic units are being commanded. The rest, should remain as is, because they're all psychological in nature.

Nature
Geomancer's Entomb, because even machines can be buried in rock. It is unclear how Shaman's Guardian works, so that could go either way. I would encourage making it affect inorganics, just so that more abilities mattered for inorganics.

Siege
Ballista's Push

Soldier's
Axeman's abilities, because if his axe can chop armor it can definitely chop machines.
Footman's Interference, because you can interfere with the movement of machines too.
Warrior's Rampage

White Mages
Abjurer's abilities, because even machines can be teleported or protected.
Wizard's Switch Places

This change would also allow creation of new spells or skills that affect inorganics in a way that makes sense... Disable, Reprogram, Inflame, Shatter, Repair, Move, etc.