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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - travcm

#1
Zatikon Discussion / Re: Towers Deployment
May 22, 2009, 04:31:56 PM
What army?  I have no idea what you're talking about.
#2
Quote from: Wakrob on May 08, 2009, 10:42:38 PM
Edit:  What is you dont like about the Wizard?  Once its indestructible its slow and doesn't hit hard.  You should be able to bum rush past it once they have 350 pts as that weak piece.  The Sarge I could see causing range problems , though I like the piece.  What if it couldn't rally pieces that only have 1 action point?

You mean the Magus.
#3
Quote from: Kran on May 06, 2009, 10:58:10 PM
Very nice idea ^^. I think this would decrease the amount of newcomers that just play sometimes and then leave... this is seen by the ranks. From 250 to 3200. That meanst that aproximately 91% of newbies never played an rated game.

I don't think that there are that many newbies.
#4
Zatikon Discussion / Re: Is Zatikon to complex?
May 05, 2009, 04:15:30 PM
Complicated rules and units in this game are fine as long as the interaction between units is known in advance.  The rules need to be clear cut so you know how the game will interpret the interaction.  Certain interactions within Zatikon are not consistent, so knowing what will happen becomes a matter of experience rather than knowledge of the rules.

Btw, Magic still has a lot of problem interactions.  The DCI has judges who study the rules and ambiguities so that someone will know the correct answer to "what happens if I...?"
#5
Units / Re: Super Unit Abilities
April 30, 2009, 01:44:44 AM
I don't mind the abilities.  What annoys me is that the AI isn't very random.  It seems to spam 1 or 2 different units each game with a few others tossed in there.  When it spams a unit that your set of units can't deal with then you lose.

Also, at high levels the AI starts to make almost every unit obsolete except for ones that steal or get powerful quickly (Barbarian).  The difficulty increase doesn't compensate the player properly either.  It's easier to get gold by beating an early AI level for 50-60 each game and then intentionally giving up twice on the first turn to keep your level the same.
#6
Units / Re: Serpent
April 30, 2009, 01:34:34 AM
Oddly, I haven't seen a single hydra in single player since serpents were boosted.
#8
Units / Re: Super Unit Abilities
March 09, 2009, 02:14:10 AM
I agree that the super units have made single player even more centered around draco/priest/feather serpent.  It doesn't matter how well you play, you simply aren't going to win with 90% of the strategies out there.  This needs to be changed.

Another possible way to fix this is to actually give the cpu a command point limit.  As a side effect to this, you can have it start to use units such as the tactician to give itself an edge.
#9
Zatikon Discussion / Tactical Zatikon Mode
February 18, 2009, 02:21:54 AM
Looks good.
#10
Zatikon Discussion / Proposed minor tweeks
February 18, 2009, 02:19:55 AM

(minime @ Feb. 14 2009,11:06)
QUOTE
oh and I'm not sure if it is a good idea to call the free game a 'demo'. It isn't a normal demo with huge limitations. Some of my friends not even tried the game because they thought that, it is 'only' a demo. I had to say them it isn't that kind of demo. I think you should call it zatikon basic or something like that. Or just say that zatikon is a free game and there is an addon for cash(this is the same kind of thing as the free mmorpg-s).

Agreed.
#11
Zatikon Discussion / Coming Soon
February 18, 2009, 02:17:29 AM

(mongolian @ Jan. 20 2009,12:11)
QUOTE
re: roxo.  For an AI, the computer is very impressive.  I think there are better things worth investing in, vs spending numerous hours on a perfected AI.  On the otherhand, I'm sure a formula could be implemented that should be affecting the total # of points dropped out each turn when computer is over 100 AI.   Example:

AI 100 - drops 1000pts or more a turn.
AI 200 - drops 2000pts or more a turn.
AI 500 - drops 5000pts or more a turn.

Lastly, I'm sure this already happens, but small code could also be added. If players have a unit X on the board, computer will deploy a X,Y or Z.

Do you mean "1000/2000/5000 pts or less"?  You aren't defining a limit.  "1000 pts or more" (up to how much)?

Also, anything over 2800 (5 Wyrms + 1 Gate Guard) impossible for the AI to drop?  How is it supposed to drop 5000 or more?  AI doesn't use Scouts or Assassins.