I'm just curious. What are people's favourite units? Your top 1 or 3 or whatever?
If I had to pick three, I'd have to say:
Footman - safely approaches ranged under "any within 5" range, buffers casters against slow units, combos well with feathered serpent
Druid - the unit reset is the most versatile ability in the game: stuns, un-shield-maidens, de-frog/rock/etc.-es, de-charms, re-love-potions, and heals, and can even potentially do two in a turn
Lancer - hilarious when the AI sets things up right and you kill four or five units as you pass through
Favorite unit... Now that's a hard one... If I had to pick id say Artificer, nothing can turn a geomancer, enchanter or even druid more worthelss then turning your intire army into constructs
Diabolist is one of my current favorites. Not because it is really good but I like its effects.
Hard to use though.
Wak
Abjurer. It's probablly one of the most complex & most combinations to be used with this guy. Also, very underplayed.
I love assassins, they are a great unit. I'm also a huge fan of the war elephant.
I've been enjoying the Bounty Hunter lately.
Fanatic. This unit is very cool. Change places are very good both attack againt weak units and defense againt strong ones, bringing them to place with many friendly units.
Bounty Hunter: Its refresh action points is very nice.
Abjurer: Its very nice. Really very nice. Probably the most strategical unit in the game. I use them much often in contructed.
I like the shapeshifters, the mason and the possessed(tough maybe it is a bit overcosted).
You the first one i see that like the possessed. ^^
I love the possessed, it's just not my favorite
Druid for its versatility
Channeler for its multi attack at range and destructive power
problem with both druid and channeler is that is they are hit by a tower ambush they are pretty much dead
I'm sorry lunaraia, i did not get it
geomancer tower combo, gives the towers infinite reach really, use that to get the reach down to the summoning area on your second turn and the oponent are in deep.. well deep
lunaraia, its powerfull. But dont know how someone can have this army as favorite lol
Pikemen. I love pikemen.
Pikemans are nice. But allways remenber that they are weak against range, and need range units to be usefull. Its allways usefull to get some other units that can cause pressure and impeace a rush (Like one or 2 footmans), otherwise the mage will be overloaded and unable to leave. Pikemans are good to support such armyes, impeacing melee units from killing your range ones. Shouldn't be never used as base of the army, becouse it cant sustain much damage, and, in normal ocasions should be used in the frontline, becouse they can be distracted. (Expecially if enemy have units like a rogue, swordsman, scout) When they are in the backline, they are usefull to protect a mage or weak unit from a fast unit like a rider. In these ocasions, remenber to never let it in a position that can be distracted. (It can only attack 2 times in a turn !) If you pretend to use it to move and attack in same turn, remenber also that attacking automatically cost it actions.
Kran
1. Artificer
2. Druid
3. Abjurer
Kran, the discussion is about what is the best units, but what is the favorite. I can easily see how pikeman is someone 's favorite unit. I really enjoy units that activate on my opponent's turn, especially DAMAGE dealing ones. I wish there was another new unit that was like the pikeman
i was just giving some hints about how to play with them
dracolich!
artificer is really fun and useful
changling is a classic
bounty hunter is fun but underpowered :/
sergeant
wizard (flying!)
so many
Hah! JoeMaster, you and Kran are going to get along famously! ;D
lol
Bounty hunters are nice =D not underpowered i'm sure. But they are hard to use.
So far I have enjoyed the Druid and the Hydra the most as my primary units.
Druid for sure, that reset ability is so cool. Next is the Dragon, big single unit so I don't blow up my brain playing it. Last is the wizard, making things fly is funny and so cool.
You probably like the wizard becouse you never fought a experienced player that was using it. It end up with the range balancement
Longbowman, point it at a Lancer and watch his bow turn into a minigun