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Show posts Menu/Ryan
My problem is the blank screen like Gray had when I return. I thought I'd crashed it hard, and reset the machine. I didn't know that I could press ESC multiple times to close P*. This was on an nVidia GeForce 256 DDR.
Subsequent testing has shown that the reason my tower doesn't blowup is because of the "short" diagonal joists. The long ones break. This seems to be in direct contradiction with previous observations.
Additionally, I have been able to increase the number of joints on a story without causing it to blow up, but I have to use short diagonals to do it. Longer diagonals cause stress failure.
Perhaps this is why the small joint boxes don't automatically explode. If they did, it wouldn't make for much of a game. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
I'm working on a new tower level right now, to see what other factors are at play, but I have sucessfully built a single column in the entire vertical space without causing any broken links. That is 640m high. It is also the most computationally complex level I've seen yet. My computer is uncharacteristically slow when testing. I'll make it available when I'm done.
Update: At about ũ.6 million, I ran into the same problem as someone else about their bridge disappearing. I hit the links limit, and consequently wasn't able to build beyond the 5th story. I will try and cut back on some building materials and the design. I know you all are counting on me, but it is late, and I'm going to give up for the evening.
Good luck to everyone who submitted a bridge for the contest, the results come out in T-7:48:23.624...
(Edited by baggio at 5:14 am on Oct. 29, 2001)
There are two differences as I see it. Our design doesn't use two long diagnal beams. It features four short beams with a crossbeam joining the front and back -- I added the same pattern to the sides. Our design also uses a cable to join the top and bottom of the box.
It seems to me, that maybe because the cable allows more stretch, that the cross beams in our design won't break. Check it out:
ftp://chronic:logic@24.20.221.2:100/-%20original%20creations%20-/Baggio/Twist.pxb" target="_blank">ftp://chronic:logic@24.20.221.2:100/-%20ori....ist.pxb
if you haven't already.
Anyway, I'm late for a review, so I can't delve into this further right now, but if I get the chance, I'll do some more testing.
(Edited by baggio at 8:55 pm on Oct. 28, 2001)
I think it is in part due to the elasticity of the cable and the moment of the supported beams. If you slow down the break, the center beam is the first joint to break. (Incidently on the joint, and not on the cable as has been mentioned) The reduced tension on the center, causes an elastic snapback that is felt on the common cable segment.
This translates down the other two cables and gives them an ever so slight tug. This additional force is enough to break their joints and send the entire structure crashing.
I find odd that once all this weight is releaved though, the cables do not recoil consistant with the tension that they had been placed under.
Ask anyone in the Navy, line snapback is a very really, and potentially deadly event. Those cables should be going every which way.
If you have a Rage Mobility, you are at the whem of the laptop manufacturer. The Rage Mobility chipset will support OpenGL as stated on ATI's website, but it is up to the laptop manufacturer to implement that in the drivers. Harrass them, not ATI or CL.
You may want to try http://www.glsetup.com" target="_blank">GLSetup.com to see if it helps. The site appears to be down at the moment, but I suspect it will return shortly. If not, there are older versions mirrored at various 3D graphics sites. Do a search for GLSetup.
http://www.rageunderground.com/drivers.shtml" target="_blank">Rage Underground also provides unofficial drivers with and ICD. This is unfortunately a problem with ATI, and there isn't much that CL can do about it.
(Edited by baggio at 3:46 am on Oct. 31, 2001)
(Edited by baggio at 3:48 am on Oct. 31, 2001)
IF you get a screen that has no red, and is very slugish -- You DON'T have an OpenGL ICD for your graphics card, and are relying on the software version in Windows. That version is very minimal, and not intended to replace one from your video card manufacturer.
I'm not going to rewrite my doctorial thesis again, but this is the jist of it. If you can't get an OpenGL ICD for your video card, but you have DirectX, try http://www.scitechsoft.com/gldirect.html" target="_blank">GLDirect and see if it solves your problem.
I tried this tonight on an ATI Mobility laptop, and I did not have a menu. Perhaps this will work for other cards and/or manufacturer's.
When I had an ATI, it seemed like they were taking forever to get OpenGL compatible drivers to the market. I no longer use my ATI in part because of that. Perhaps these are not complete driver sets, and/or perhaps CL is using some sledom used function. Hopefully these drivers will take care of your issue. If they don't you've given it you best, and I'd submit a formal complaint to ATI first, then perhaps CL.
I don't think the problem is CL's though, for the simple fact that P* runs on other videocard makes.
(Edited by baggio at 10:26 pm on Oct. 31, 2001)
Anyone remember any programs that used Dos4gw?
I have observered in the mean time, that while the links may be gone, the verticies are still there. What I mean is, in the edit screen, move the sun until it is night. Then when you test the "bridge" you will see the verticies suspended where links used to be.
The second thing I noticed that removing extranious cable, that wasn't really providing any support was not providing me with additional beams of steel. For that reason, I suspect that the limit may be on verticies, and not beams.
I hope this is a limitation that Alex lifts soon. If I don't have the building completed soon, I'll begin to owe the city money, and the workers are being paid, even if there aren't building materials. I had to pay them time and a half yesterday, it being halloween and all.
/Ryan