Bombing Run isn't really likely since the ship moves anywhere within 3. If it doesn't move in a straight line, then determining the squares crossed is less simple. That's not to say the computer won't figure it out, it's still a simple calculation, but it's less apparent to the player.
Range 3-5 on a unit that's that freely mobile is completely overwhelming. Nothing can withstand it. The pirate spawn are unimportant, the captain is unimportant. The ship would dominate every game except against AI (just because killing only 2 things a turn loses vs. AI.
Range 3-5 on a unit that's that freely mobile is completely overwhelming. Nothing can withstand it. The pirate spawn are unimportant, the captain is unimportant. The ship would dominate every game except against AI (just because killing only 2 things a turn loses vs. AI.