Wouldn't be that hard to implement, surely? I'm not much of a programmer, but wouldn't you just have to check if the train was between the two 'normal' z-planes, and only apply centering if it was? Or would you want it turned off on, say, the ordinary grass texture?
2) I got bitten by nonintuitive and possibly non-documented engine start placement. I raised the ground and put the left width line to the edge of the grid, and Pfx started the train at the usual height. Since that was below ground, I was not thrilled. Moving the green line inwards solved it.
Why can't the train just start above the yellow "rails" line? (That's what I intuitively assumed, but that's not the case now.)
Again, this should not break most levels, and if it did, it would be easy to fix.
Unless you're thinking about a bridge where the anchors are far, far away to the side.... and even then the train should run straight most of the time even without centering?
Changing the map format to allow for centering off might break existing maps, unless some high bit on a low number is used (e.g. use a negative Zsize if centering is off).
Yeah, I'd prefer centering as an option if it didn't involve altering the existing map format. It'd lower my golf handicap for sure ;)
(Edited by Chillum at 11:14 pm on Nov. 5, 2001)
Also, having the centering force be an option would allow you to turn it off for maps without a large change in Z.
So up to exactly which Z would you want to go? Surely not 256?
> And if the anchors aren't symmetrical, it's very likely you'll need the centering force.
Yes, then the deck might sag differently on each side and tilt slightly.
> Also, having the centering force be an option would allow you to turn it off for maps without a large change in Z.
I thought you could always make a bigger Z you're not using, but that costs game speed.
Another idea: centering force only on deck pieces and rail texture! That would be harder to implement, though.
Whatever the mapper has in mind. The whole point of what I'm saying is that there shouldn't be a hard boundary. You shouldn't have to go beyond a certain Z to turn off centering, and you shouldn't have to be within a certain Z to turn on centering. No matter where you set the boundary, it unnecessarily limits the properties of bridges.
(Edited by Entroper at 8:20 pm on Nov. 6, 2001)