I'll be blunt, while there are alot of undead units that can be summoned by pets thre are only 1 MARK 1 unit that are undead from square 1, and to dop it offf even though it's bone it don't count as inorganic, seriously how can u poison something that's dead? makes no sence!!!
Anyways to remedy theese poor fellas I am hereby gonna post a bunch of units that will go into a cathegory by themselves namely: Undead
Undead can't be converted poisoned or Stunned, and are unnaffected by changeling
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Rotting Zombie Cost 200
Life 5
Power 3
Armor 1
Actions 2
Deploy 2
move to target location
Costs 1 action
Range 1
Attack enemy
costs 1 action
Range 1
Grave Rot
Enemy takes 1 HP damage at the start of every one of the unit owners turns until healed or it dies, triggers on attack
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Phantom Cost 150
life 3
Action 3
power 1 (this is NOT a typo)
armor 0
Deploy 1
Attacks ignore armor
Movement does not cost actions
Jump to target location within 2 can be done 2/2 times (not a typo)
Attack Target unit
Range 2x2
Cost 1
Energy Drain
damage Caused by the phantom are inflicted upon Actions and not Life
if target looses all actions it is returned to castle, cannot be dodged/parried, constructs loose actions but are not returned to castle
Gaseous Body
Immune to Ranged attacks
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
Can't Capture Castle
Returns to castle when killed
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Mummy Cost 300
Life 6
Power 4
Actions 2
Armor 1
Deploy 3
Move to target Location
Range 1
Costs 1 action
Attack Target Unit
Range 1
King of the Dead, skill
Killed units rises as a Minion (desctripiton after this unit)
Bandaged Body, passive
Damage reduced by 1
Fire Damage increased by 1 instead of being reduced (warlock explosion dragons breath etc.)
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Minion Cost 0
Summoned when Mummy kills an Organic unit
Life 3
action 3
armor 0
Can't Capture castle
Sacrifice Self
this unit dies
Plague Cloud Skill range 3X3 this unit in centre, triggered when this unit dies
Inflicts plague on living units, unit takes 1 damage at the end of the turn then 2 damage at the end of the next turn then finally 3 damage at the end of the last turn, removed if unit is healed by a clergy unit, or dies
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Anubis Warrior Cost 200
Life 6
Power 5
Action 3
Armor 1
Deploy 2
Move to target location
Costs 1 action
Range 1
Attack Target Unit
Range 1
Cost 1
Warrior of the Dead
Can only be killed at 1 range
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Ghost Hound 150
life 4
power 3
Action 2
armor 0
Deploy 2
Movement does not cost actions
Jump to target Location within 2
can be done 2/2
Returns to castle when killed
Can't capture castle
Attack Target unit
Range 1
Cost 1
Terrifying Howl Costs all actions
Stuns and causes 1 square knockback coned 3 range
Like so |--|
|-----|
|----------|
Gaseous Body
Immune to Ranged attacks
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Headless Rider Cost 150
Life 4
Power changes (starts with 4)
Armor 1
Actions changes (starts with 2)
Deploy 2
Movement does not cost actions
Jump to target location within 4
Can be done 1/1 times
Head Hunt Spell
When this unit kills another it puts the killed units head upon it's shoulders gaining it's power and actions Minimum power is 2 (if this unit kills a warrior it's new Power is 5 and it's new actions are 3, if it kills an Acolyte new power is 2 and actions are 2) Units that destorys will result in power 4, affected by constructs
Discard Head
returns stats to default, costs all actions
Current Head
The name of the last unit that where killed by this is listed here
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Vampire Cost 400
Life 4
Power 4
Armor 1
Action 3
Deploy 3
Move to target Location range 1 Cost 1
Transform into Undead Vampire Bat (see below)
Attack Target unit
Range 1
Cost 1
Mesmerize - spell
Range 2
Costs 1
Enemy Unit becomes Mesmerized (stunned) for 1 turn
Transform into Undead Wolf
same stats as the Lycantrope Wolf, but undead
Transform into Mist
becomes indistructable, can move, can't attack, can't capture castle, can't use other abilities costs all actions to turn back HP reduced to 1
Drain Blood 1 range, skill, only works on Mesmerized or Tranced (see below) units
Heals the Vampire, affected units take 3 damage and if they die they become Thrall versions of themselves (same as Risen units from the dracolich) Thrall units gain Undead Status
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Undead Vampire Bat
Life 3
power 2
actions 3
Movement does not cost actions
move to target location within 2 can be done 3/3 times
Can't Capture Castle
Drink Blood- attack/skill
Causes damage based on power down to 1 hp if drained bellow target is healed to full hp amd gains Tranced Status is stunned for 1 turn and can be drained by Drain Blood at any time
Transform into Vampire costs all actions
Transform into Undead Wolf, costs all actions
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Skeleton Warrior 250
life 4
power 1-4 reflects current hp
armor 2
Actions 3
Deploy 3
Skeletal
Dodges ranged attacks 2/2 per turn, less power as HP goes down, due to loss of body parts
Reassemble
Heals at the end of the turn, works as the hydra's regeneration
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
Apart from that above it's identical to a normal warrior in terms of abilities
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Banshee Cost 350 (this is an anti-spellcaster unit)
Life 3
power 2
Action 2
Deploy 3
Movement does not Cost actions
Jump to target location within 2 can be done 1/1
Scream - Attack
Causes 2 damage to ALL units within 4X4 friend and foe alike, all damaged units can't use spell abilities, affects constructs, does not affect Banshee's
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Ghost Dragon cost 550 (Wyrm class Monster altough in undead section)
life 2
power 2
actions 2
Armor 2
Deploy 5
Can't Capture Caste
Returns to Castle when killed
Gaseous body
Immune to ranged attacks
Movement does not cost actions
Move to target location within 4 can be done 1/1 per turn
Attack Enemy units
range 1
cost 1
Aging Aura
Enemy Units loose 1 Power/Armor
Poison breath - attack
range 4
damage 2
Poisons unit's within 3X3 explosion
Spawn Shadow (see below) can be done once per turn costs all actions, 1 command
Cost 1
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Shadow Summoned by Ghost Dragon (Think a tiger made out of black flames with dark purple flames for stripes, and crimson eyes)
Life 5
Power 4
Actions 2
Armor 1
Move to target location range 2
Cost 1
Attacks does not cost actions
Attack Target Unit
Can be done 2/2
Magical Body
Parry and Counter point Blank Attacks (yes range 1 attacks, including Destroy by golems and assassinate by assassin)
Counter
triggers normal attack, free of charge (Shadow can still attack even after 2 counters)
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Hauntling 150
life 3
power 2
armor 1
Action 3
attack target unit
range 1
cost 1
move to target location
range 1
cost 1
Haunt
Attacker looses the same ammount of damage as Hauntling does
Gaseous body
Immune to range attacks
Can't capture Castle
Returns to Castle when killed
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Please leave a comment, and before I get spammed with Theese units are to powerful, well they aren't, seriously they can still be affected by insta kill chitch is more then I can say for golems that on top of it all insta-kills
Anyways to remedy theese poor fellas I am hereby gonna post a bunch of units that will go into a cathegory by themselves namely: Undead
Undead can't be converted poisoned or Stunned, and are unnaffected by changeling
------------------------------------------------------------------------------------------------------------------
Rotting Zombie Cost 200
Life 5
Power 3
Armor 1
Actions 2
Deploy 2
move to target location
Costs 1 action
Range 1
Attack enemy
costs 1 action
Range 1
Grave Rot
Enemy takes 1 HP damage at the start of every one of the unit owners turns until healed or it dies, triggers on attack
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
----------------------------------------------------------------------------------------------------------------
Phantom Cost 150
life 3
Action 3
power 1 (this is NOT a typo)
armor 0
Deploy 1
Attacks ignore armor
Movement does not cost actions
Jump to target location within 2 can be done 2/2 times (not a typo)
Attack Target unit
Range 2x2
Cost 1
Energy Drain
damage Caused by the phantom are inflicted upon Actions and not Life
if target looses all actions it is returned to castle, cannot be dodged/parried, constructs loose actions but are not returned to castle
Gaseous Body
Immune to Ranged attacks
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
Can't Capture Castle
Returns to castle when killed
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Mummy Cost 300
Life 6
Power 4
Actions 2
Armor 1
Deploy 3
Move to target Location
Range 1
Costs 1 action
Attack Target Unit
Range 1
King of the Dead, skill
Killed units rises as a Minion (desctripiton after this unit)
Bandaged Body, passive
Damage reduced by 1
Fire Damage increased by 1 instead of being reduced (warlock explosion dragons breath etc.)
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Minion Cost 0
Summoned when Mummy kills an Organic unit
Life 3
action 3
armor 0
Can't Capture castle
Sacrifice Self
this unit dies
Plague Cloud Skill range 3X3 this unit in centre, triggered when this unit dies
Inflicts plague on living units, unit takes 1 damage at the end of the turn then 2 damage at the end of the next turn then finally 3 damage at the end of the last turn, removed if unit is healed by a clergy unit, or dies
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Anubis Warrior Cost 200
Life 6
Power 5
Action 3
Armor 1
Deploy 2
Move to target location
Costs 1 action
Range 1
Attack Target Unit
Range 1
Cost 1
Warrior of the Dead
Can only be killed at 1 range
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Ghost Hound 150
life 4
power 3
Action 2
armor 0
Deploy 2
Movement does not cost actions
Jump to target Location within 2
can be done 2/2
Returns to castle when killed
Can't capture castle
Attack Target unit
Range 1
Cost 1
Terrifying Howl Costs all actions
Stuns and causes 1 square knockback coned 3 range
Like so |--|
|-----|
|----------|
Gaseous Body
Immune to Ranged attacks
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Headless Rider Cost 150
Life 4
Power changes (starts with 4)
Armor 1
Actions changes (starts with 2)
Deploy 2
Movement does not cost actions
Jump to target location within 4
Can be done 1/1 times
Head Hunt Spell
When this unit kills another it puts the killed units head upon it's shoulders gaining it's power and actions Minimum power is 2 (if this unit kills a warrior it's new Power is 5 and it's new actions are 3, if it kills an Acolyte new power is 2 and actions are 2) Units that destorys will result in power 4, affected by constructs
Discard Head
returns stats to default, costs all actions
Current Head
The name of the last unit that where killed by this is listed here
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Vampire Cost 400
Life 4
Power 4
Armor 1
Action 3
Deploy 3
Move to target Location range 1 Cost 1
Transform into Undead Vampire Bat (see below)
Attack Target unit
Range 1
Cost 1
Mesmerize - spell
Range 2
Costs 1
Enemy Unit becomes Mesmerized (stunned) for 1 turn
Transform into Undead Wolf
same stats as the Lycantrope Wolf, but undead
Transform into Mist
becomes indistructable, can move, can't attack, can't capture castle, can't use other abilities costs all actions to turn back HP reduced to 1
Drain Blood 1 range, skill, only works on Mesmerized or Tranced (see below) units
Heals the Vampire, affected units take 3 damage and if they die they become Thrall versions of themselves (same as Risen units from the dracolich) Thrall units gain Undead Status
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Undead Vampire Bat
Life 3
power 2
actions 3
Movement does not cost actions
move to target location within 2 can be done 3/3 times
Can't Capture Castle
Drink Blood- attack/skill
Causes damage based on power down to 1 hp if drained bellow target is healed to full hp amd gains Tranced Status is stunned for 1 turn and can be drained by Drain Blood at any time
Transform into Vampire costs all actions
Transform into Undead Wolf, costs all actions
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Skeleton Warrior 250
life 4
power 1-4 reflects current hp
armor 2
Actions 3
Deploy 3
Skeletal
Dodges ranged attacks 2/2 per turn, less power as HP goes down, due to loss of body parts
Reassemble
Heals at the end of the turn, works as the hydra's regeneration
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
Apart from that above it's identical to a normal warrior in terms of abilities
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Banshee Cost 350 (this is an anti-spellcaster unit)
Life 3
power 2
Action 2
Deploy 3
Movement does not Cost actions
Jump to target location within 2 can be done 1/1
Scream - Attack
Causes 2 damage to ALL units within 4X4 friend and foe alike, all damaged units can't use spell abilities, affects constructs, does not affect Banshee's
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Ghost Dragon cost 550 (Wyrm class Monster altough in undead section)
life 2
power 2
actions 2
Armor 2
Deploy 5
Can't Capture Caste
Returns to Castle when killed
Gaseous body
Immune to ranged attacks
Movement does not cost actions
Move to target location within 4 can be done 1/1 per turn
Attack Enemy units
range 1
cost 1
Aging Aura
Enemy Units loose 1 Power/Armor
Poison breath - attack
range 4
damage 2
Poisons unit's within 3X3 explosion
Spawn Shadow (see below) can be done once per turn costs all actions, 1 command
Cost 1
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
--------------------------------------------------------------------------------------------------------------
Shadow Summoned by Ghost Dragon (Think a tiger made out of black flames with dark purple flames for stripes, and crimson eyes)
Life 5
Power 4
Actions 2
Armor 1
Move to target location range 2
Cost 1
Attacks does not cost actions
Attack Target Unit
Can be done 2/2
Magical Body
Parry and Counter point Blank Attacks (yes range 1 attacks, including Destroy by golems and assassinate by assassin)
Counter
triggers normal attack, free of charge (Shadow can still attack even after 2 counters)
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Hauntling 150
life 3
power 2
armor 1
Action 3
attack target unit
range 1
cost 1
move to target location
range 1
cost 1
Haunt
Attacker looses the same ammount of damage as Hauntling does
Gaseous body
Immune to range attacks
Can't capture Castle
Returns to Castle when killed
Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost
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Please leave a comment, and before I get spammed with Theese units are to powerful, well they aren't, seriously they can still be affected by insta kill chitch is more then I can say for golems that on top of it all insta-kills