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Messages - Denubis

#1
Observed behaviour: When using the armor debuff in a team or coop game, the armor debuff is not maintained after end of turn. The descriptive text suggests that the debuff should be maintained until start of player's turn.

Recommendation: make debuff last longer.
#2
Units / Ballista
January 20, 2009, 08:33:47 AM
The ballista is right now the poor step-child of the siege family. It, however, offers excellent possibilities. The primary possibility is as a *forcing* unit.

My suggestion is this: Give it two actions (so that it can move or attack up to two squares.) *but* make it so that that the attacks *execute* at the start of the next turn. (It should also be able to fire over or through other units.)

This makes the unit a "deadlock breaking unit" Because it forces a move. The double-attack means that it can either force two lines or insure that a unit in one line *really* wants to move.