News:

Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jonathan_NL

#421
General Discussion / Any work done on a new patch?
July 23, 2004, 10:58:28 PM
Who said they would actually put it in a new version?

Just think of how possible internet play would be when messing with another tarball or the same object, or when none of them apply but timing is important (dragster). And even if that would not happen it would make Gish difficult to handle, because it doesn't get the data from the other computer in realtime, which can affect you because the other one may go to where you want to go, causing a collision in other timesteps than the simulation, making life difficult both for programmers and players (especially with Gish, for which total realtime is critical).

Over a LAN the timesteps could be the same because it is fast enough, even on awireless 802.11b. With normal 64 bytes ping packets, I get a reply within 3 ms. 1024 bytes its still about 8.5 ms (that's computer > access point > switch > router and back).

On a wired 100 Mbps network with a few tens of meters of UTP cable directly to the router (which has its own built-in switch), I get 400 µs for 64 bytes, and less than 2 ms for 8192 bytes (the limit).

But when pinging the wired network from the wireless network over the internet (7 hops) I get 20-30 ms for 64 bytes. When doing that for 8192 bytes, I even have to wait for 430-460 ms.

Now lets say you have 100 floats you want to send in a simulation with 100 steps per second. That means you should be able to send and then receive 400 bytes (not including protocol overhead and maybe errors) within 10 ms, which is far less than the 40-50 ms I get over the internet. But Gish needs far more than 400 bytes, making realtime even more impossible.

That means Gish is only really playable over a LAN, not the internet (either very slow or the way I described earlier).

Hint for CL (if something is going to be done): you can use the first bytes for 'locations changed' packets on bit-level to tell which variables changed (maybe using limited directory-like hierarchy), and the following ones for the actual data. The very first byte could tell what kind of packet it is (locations changed, nothing changed, join, accept, decline, exit, etc.).

And in case you're interested, my 5.7 pound computer supports 802.11g and gigabit ethernet, but the networks I described don't.
#422
General Discussion / Any work done on a new patch?
August 01, 2004, 02:07:01 PM
I found how replays work in the meantime. A file named like "Jonathan-10" is created automatically in the replay folder. The easiest way to find the file for the last level you played is to look at the modification date.

I also found the new warp zone. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#423
General Discussion / Any work done on a new patch?
July 31, 2004, 11:07:16 PM
added replays
How do they work?

Or tarball mating in the stadium? (but that one is the engine (and very logical when viewed from spring level), not the level itself)
1.2 still has that logic. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

http://home.filternet.nl/~eo000199/jonathan/gish/tarballmating.png">

added Gish manual
Funny to see names for simple physical reactions. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
What are the notes you can't edit for?
#424
General Discussion / Any work done on a new patch?
July 31, 2004, 09:18:11 PM
Quote (Matt @ July 31 2004,5:43)
The version 1.2 patch is available now http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Just shut down the Windows PC because I thought today I wouldn't need it anymore. Now I have to boot it again. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

added replays
I hope it's possible to save them, and thus to show them to the community. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

minor fixes to sumo and football vs level
No more swimming in the bathhouse? Or tarball mating in the stadium? (but that one is the engine (and very logical when viewed from spring level), not the level itself)
#425
General Discussion / Any work done on a new patch?
August 03, 2004, 11:29:15 PM
That doesn't happen to me, using the Mac version.
#426
General Discussion / Any work done on a new patch?
August 02, 2004, 10:39:09 PM
Maybe after a week or so. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Or, it is much more fun to try to find them yourself.

Edit: okay, to prove I found it, http://home.filternet.nl/~eo000199/jonathan/gish/newwarp.png'">click to show the screenshot (doesn't contain any clues on how to get there). I used single level, so the warp zone didn't actually work.

#427
General Discussion / Found a one-wheel vehicle
August 03, 2004, 03:47:00 PM
If you 'drive' it right it doesn't. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#428
General Discussion / Found a one-wheel vehicle
August 03, 2004, 03:03:15 PM
http://home.filternet.nl/~eo000199/jonathan/gish/onewheeler.png">

There isn't quite a lot of space to drive around, but it works. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#429
General Discussion / i know the secret game mode code!
August 03, 2004, 01:10:10 PM
Found another way.

Complete the game on 'hard', and start a new one on 'ludicrous'. But that doesn't include any additional lives. http://www.pontifex2.com/iB_html/non-cgi/emoticons/laugh.gif" border="0" valign="absmiddle" alt=':laugh:'>
#430
You have to type it between the loading screen and the main menu. That's not very long, but long enough for ^^vv<><>a .
#431
Quote (Jensen @ July 21 2004,7:21)
The only way to see if it is applied is to start a level.... a turbo graphic will be in the upper left corner.

Haven't you noticed "Turbo Edition 1.1" or so in the main menu? http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#432
General Discussion / game considerations
July 31, 2004, 08:55:44 PM
All CL games heavily depend on real physics. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

The part of the engine that improved most with Gish is collision handling.
#433
General Discussion / Linux and OSX beta version
July 19, 2004, 07:02:39 PM
Graeme43 taking advantage of the be-waiting-in-minutes-for-mail thing http://www.pontifex2.com/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=':;):'>
#434
General Discussion / Linux and OSX beta version
July 20, 2004, 02:56:23 PM
Anyway, don't try to do it too fast; that can make things worse.

(and yes, I know we're posting this in the Gish forum, instead of the BCS one...)
#435
General Discussion / Linux and OSX beta version
July 19, 2004, 06:50:37 PM
So I can also beta-test Gish for OSX (in addition to BCS) today or tomorrow. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
(in my time zone...)