Quote from: mongolian on November 27, 2009, 03:30:42 AM
Thanks for the long reply sgainford. I can't stress how wonderful it is to read long well thought out responses. I try not to be detailed with my ideas, therefore letting the developers deviate how they please. But, I will get more specific:
1. More Advertising/Marketing. (with budget: gmail/yahoo email advertising), (grassroots: marketing at game/anime conventions, revamping and re-advertising on gamer sites like jayisgames.com, free CD's of game handing around campuses across USA)
If you mean advertising through the actual email interface, that's actually an inefficient allocation of funds. I went to a conference a few weeks ago and attended a talk given by one of yahoo's marketing researchers, and it turns out the rate of return for email advertising could be as low as 0.