Chronic Logic

Gish => General Discussion => Topic started by: Jonathan_NL on August 02, 2004, 10:39:09 PM

Title: Any work done on a new patch?
Post by: Jonathan_NL on August 02, 2004, 10:39:09 PM
Maybe after a week or so. :)

Or, it is much more fun to try to find them yourself.

Edit: okay, to prove I found it, click to show the screenshot (doesn't contain any clues on how to get there). I used single level, so the warp zone didn't actually work.

Title: Any work done on a new patch?
Post by: Matt on August 03, 2004, 11:23:08 PM
I found the new Warp Zone in the Egypt levels and I beat the game on hard mode to get the ludicrous mode and the new multiplayer levels, but I noticed a problem in the fourth levels of the football, greed, and pitfight games. They send me to whatever level I was previously playing. For example, if I was playing the 3rd football level and then tried going to the 4th pitfight level, it brings me to the football level I was playing.

Is this happening to anyone else? I just want to know if it's happening to everyone, so I can mention the problem in the Gish Support forum.
Title: Any work done on a new patch?
Post by: Jonathan_NL on August 03, 2004, 11:29:15 PM
That doesn't happen to me, using the Mac version.
Title: Any work done on a new patch?
Post by: Smart on July 31, 2004, 05:26:37 PM
Checked the patch out already.

I first tried the additional vs mode & levels (only 3 not 4  ???)
with renaming the level files.
Does somebody know how to get them "legal"?
'cause I really like the new vs mode.

Then I looked for new warp zones and found one in egypt levels.
It's very funny,but for now I don't know what you get when finishing it.

Unfortunately there's still nothing to do with the cube in level 5-1.
:(

If someone finds some other things, please post them here.

Update:

Seems like the Turbo Mode doesn't work anymore.
At least not with the same code.
Title: Any work done on a new patch?
Post by: Chronic Logic - Josiah on August 04, 2004, 04:03:14 AM
Hey Matt, please re-download and re-install the 1.2 patch and your problem with the vs modes will be fixed.
Title: Any work done on a new patch?
Post by: Jonathan_NL on July 31, 2004, 09:18:11 PM
Quote (Matt @ July 31 2004,5:43)
The version 1.2 patch is available now :)

Just shut down the Windows PC because I thought today I wouldn't need it anymore. Now I have to boot it again. :)

added replays
I hope it's possible to save them, and thus to show them to the community. :)

minor fixes to sumo and football vs level
No more swimming in the bathhouse? Or tarball mating in the stadium? (but that one is the engine (and very logical when viewed from spring level), not the level itself)
Title: Any work done on a new patch?
Post by: Matt on August 04, 2004, 04:28:09 PM
Thanks for the help, they work now.
Title: Any work done on a new patch?
Post by: Jonathan_NL on July 31, 2004, 11:07:16 PM
added replays
How do they work?

Or tarball mating in the stadium? (but that one is the engine (and very logical when viewed from spring level), not the level itself)
1.2 still has that logic. :)



added Gish manual
Funny to see names for simple physical reactions. :)
What are the notes you can't edit for?
Title: Any work done on a new patch?
Post by: DonutGuyX on August 05, 2004, 01:10:10 AM
If anyone's wondering, you *do* unlock a new game mode by beating the game on Ludicrous Mode.
Title: Any work done on a new patch?
Post by: Smart on August 01, 2004, 01:06:52 PM
OK, played the game through again,
found all secrets and rescued my girlfriend.

Got the collection vs mode as reward
and a new button named "single level"
to choose a specific level to play again. :D
(Pressing "r" when starting a level to skip it
doesn't work any longer therefore)

But I still can't figure out how to get the 4th
sumo, dragster and collection level.
Any ideas?
Title: Any work done on a new patch?
Post by: budgiedood on August 05, 2004, 04:57:53 PM
well done donut, i thout i was the only one!
Title: Any work done on a new patch?
Post by: Jonathan_NL on August 01, 2004, 02:07:01 PM
I found how replays work in the meantime. A file named like "Jonathan-10" is created automatically in the replay folder. The easiest way to find the file for the last level you played is to look at the modification date.

I also found the new warp zone. :)
Title: Any work done on a new patch?
Post by: weeble on August 06, 2004, 02:32:47 AM
Phew. That was nasty, but I finished ludicrous mode too. Mind you, I don't think I could have done it without the warp to 4-3. I'm not sure why, but in the unlocked mode the Mario warp runs painfully slowly. (I did have to revert to slightly less up-to-date video drivers due to system stability issues, but the Mario warp still plays fine in normal mode.)
Title: Any work done on a new patch?
Post by: budgiedood on August 02, 2004, 10:27:55 PM
To get the new vs modes properly you gotta complete gish on hard, please tell me where the egyption warp is  :)
Oh by the way, theres meant to be addition game modes and codes, any info on these?
Oli
Title: Any work done on a new patch?
Post by: Zaker on July 23, 2004, 06:20:59 PM
I basicaly started this topic 'cause i'm an impatient gameplayer who can't wait for a new patch.
Title: Any work done on a new patch?
Post by: Jonathan_NL on July 23, 2004, 10:58:28 PM
Who said they would actually put it in a new version?

Just think of how possible internet play would be when messing with another tarball or the same object, or when none of them apply but timing is important (dragster). And even if that would not happen it would make Gish difficult to handle, because it doesn't get the data from the other computer in realtime, which can affect you because the other one may go to where you want to go, causing a collision in other timesteps than the simulation, making life difficult both for programmers and players (especially with Gish, for which total realtime is critical).

Over a LAN the timesteps could be the same because it is fast enough, even on awireless 802.11b. With normal 64 bytes ping packets, I get a reply within 3 ms. 1024 bytes its still about 8.5 ms (that's computer > access point > switch > router and back).

On a wired 100 Mbps network with a few tens of meters of UTP cable directly to the router (which has its own built-in switch), I get 400 µs for 64 bytes, and less than 2 ms for 8192 bytes (the limit).

But when pinging the wired network from the wireless network over the internet (7 hops) I get 20-30 ms for 64 bytes. When doing that for 8192 bytes, I even have to wait for 430-460 ms.

Now lets say you have 100 floats you want to send in a simulation with 100 steps per second. That means you should be able to send and then receive 400 bytes (not including protocol overhead and maybe errors) within 10 ms, which is far less than the 40-50 ms I get over the internet. But Gish needs far more than 400 bytes, making realtime even more impossible.

That means Gish is only really playable over a LAN, not the internet (either very slow or the way I described earlier).

Hint for CL (if something is going to be done): you can use the first bytes for 'locations changed' packets on bit-level to tell which variables changed (maybe using limited directory-like hierarchy), and the following ones for the actual data. The very first byte could tell what kind of packet it is (locations changed, nothing changed, join, accept, decline, exit, etc.).

And in case you're interested, my 5.7 pound computer supports 802.11g and gigabit ethernet, but the networks I described don't.
Title: Any work done on a new patch?
Post by: Matt on July 31, 2004, 03:43:14 PM
The version 1.2 patch is available now :)
It has...
added one unlockable vs mode
added six unlockable vs levels
added volume control for music and sound
added two unlockable game modes
added additional secret level
added replays
added additional secret codes
minor fixes to sumo and football vs level
added Gish manual
added delete player option