A-men.
Thanks for quoting me. I loathe how exchanging or gaining AI units is the major way to beat a high level AI. This is one of my major gripes why I suspect lack of game balance. Almost any normal damage dealing units are pointless in AI. This seems like terrable logic. Damage dealing units should be the main source of how an AI could/should be being beat. And more specifically, I don't want to talk about super powerful units like a dragon or a doppleganger. I want to see high level AI be competitive against a force of pikeman-swordsman-footman-soldiers-knights-axeman,etc, these kind of bland units.
In summary, Zatikon should be a winable game by normal pieces and not rely on a (A) range game or a (B) special power game. This would be a very difficult task, but if done right, I think Zatikon could even be converted into a classical board game.
Thanks for quoting me. I loathe how exchanging or gaining AI units is the major way to beat a high level AI. This is one of my major gripes why I suspect lack of game balance. Almost any normal damage dealing units are pointless in AI. This seems like terrable logic. Damage dealing units should be the main source of how an AI could/should be being beat. And more specifically, I don't want to talk about super powerful units like a dragon or a doppleganger. I want to see high level AI be competitive against a force of pikeman-swordsman-footman-soldiers-knights-axeman,etc, these kind of bland units.
In summary, Zatikon should be a winable game by normal pieces and not rely on a (A) range game or a (B) special power game. This would be a very difficult task, but if done right, I think Zatikon could even be converted into a classical board game.