ARTIFICER. I propose revising the Artficer. He is a truly a crucial unit needed in this game, but the problem is that he's too expensive to help balance the game. As in, a $350 artficer doesn't help make the game more rock-scissor-paper. It actually burdens it more. Even if Articer doesn't get changed, please add the following:
- does not affect shape shifters (aka the changeling)
ARTFICER (*REVISED*)
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Power: 4 Armor:0 Hp: 2 Cost: $200 Actions: 1
- The only ability it has is to make a unit inorganic!
- Remove the units gain armor ability!
- Artficer can not affect shape shifters!
The main thing about why this is crucial again is so we can see artficer being seen in more armies. This will also help for more balance in random games when you get it, where as it it makes games more unwinable currently.
unwinnable? I faced an artificer in a Random yesterday and got my ass handed to me on a silver platter, courtesy or Raevan
I don't agree with the not affecting shape shifter but maybe an aftifacters apprentice could be made with the abilities you described.
I dont like changing units to innorganic. Skills are the game. I wanted to make it a robot-builder :P