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Messages - Kran

#316
Zatikon Support / Re: Draco/Mourner
May 15, 2009, 09:30:37 AM
Thats a bug! Someone need to fix that.
#317
The death knight is allmost the same as knight but stronger than it and same cost. ¬¬
#318
Units / Re: Favourite unit?
May 15, 2009, 09:06:42 AM
You the first one i see that like the possessed. ^^
#319
Units / Re: Murderers
May 15, 2009, 08:48:47 AM
All "murderer" from the beggining.
Warning to everyone: The diabolist is considered a murderer when sacrifice an ally.
#320
Units / Murderers
May 14, 2009, 09:08:22 PM
I think the game need to show the units are marked as murderers. Short message, i know.

Kran
#321
Units / Re: New Units Ideas
May 14, 2009, 04:10:46 PM
Quote from: Jezebeau on May 14, 2009, 07:02:33 AM
Cursed would be too cheap.  Wizard makes it a 50-point range-4 kill.  Any token generator (particularly barracks, hydra, or masons) makes it a deathtrap for short-range units; so does a chieftain.

I'd place it at 150 points.  Alternately, consider that it'd make an interesting 350 point wizard if it had a bit more range and/or no cancellation on the curse.

The cursed is considered a range unit. range-3 kill. I will update it to do not kill units.

Kill ability removed. Name changed to Crone

Attack option added.
#322
Units / Re: New Units Ideas
May 14, 2009, 03:42:17 AM
Name: Crone
Class: Cultists
Cost: 150$

Actions: 2
Life: 2
Power: 4

Move to target location. 1 range. Cost 1 action.

Attack target enemy. Anywhere wihin 2. Cost 2 actions

Attacked enemyes get -1 actions next turn.

Cast curse over enemy unit. Cursed units gets -1 life / armour each time they hit. Anwhere within 4. Cost 1 action. Not effective without range of the crone.

Units thats received the curse are immune any allied spells / skills and loose any beneficts.

Curse lasts until crone die. When crone dies, all units that received the curse regain their normal armour and life.
#323
Units / Re: Mason?
May 13, 2009, 11:17:10 PM
2 walls per turn... What about climbing a wall costing 2 actions? Just for climbing, not moving along.
#324
Units / Re: Favourite unit?
May 13, 2009, 01:31:53 AM
Fanatic. This unit is very cool. Change places are very good both attack againt weak units and defense againt strong ones, bringing them to place with many friendly units.

Bounty Hunter: Its refresh action points is very nice.

Abjurer: Its very nice. Really very nice. Probably the most strategical unit in the game.  I use them much often in contructed.

#325
Hello everybody. I just created this poll, i`m not sure yet if it will be usefull for something. Anyway, here it is. If you can vote in it, thank you. ^^
Kran
#326
Units / Re: Serpent
May 08, 2009, 10:39:56 PM
The hydra is nice like it is.
#327
Units / Re: Mason?
May 08, 2009, 10:33:21 PM
Thats right. No more changes for now.
#328
Units / Re: Changeling
May 08, 2009, 10:32:16 PM
Tanks vs wizards? ::) Not that much ^^
#329
Units / Re: Summoner
May 08, 2009, 03:55:48 PM
Another summon would be nice. But something weak that with an nice ability
#330
Units / Re: Summoner
May 08, 2009, 03:54:34 PM
I like the 2 actions idea.

Move cost 1 action and summon / demon cost 2 actions