Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm
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Show posts MenuPS: It rox, reminds me of the gem game on Megadrive, except wif blocks of jello!
(Edited by VRBones at 4:39 pm on June 5, 2002)
- Map Pack support is nice. Why not allow putting each map pack in a separate subfolder? Otherwise the user gets a cluttered level folder pretty fast with several map packs...
- A minor glitch: when there's a hill or something right in the middle of the terrain of a level, the camera starting position is 'inside' the hill upon loading the level. I suggest making it start further up in such cases.
- Maybe allow the player to view the bridge from the other side while testing it (on those Z-asymmetric levels, this can sometimes be really useful). Implement some 'switch sides' toggle, kind of thing ;)
- Would it be possible to leave the beam 'lighting' on when stress display is on (as an option)? Know what I mean?
- Some of the 'inner' beams in a joint stay light-gray ( :biggrin: ), no matter what color you set as joint/beam color. Easy one.
- I have already suggested it to Alex, just posting it here to get some opinions: Implement X-Symmetry, much in the same way that the Z-Symmetry works now. relative to level center. Scrolling from the left side of MP1 L16 to the right side just to remove a cable can take some time on a slow PC...
P.S. Wow! I got post nr. 100! :biggrin:
(Edited by Gray at 7:23 pm on Oct. 13, 2001)
(Edited by Gray at 7:50 pm on Oct. 13, 2001)
Get the Map Pack http://homepage.ntlworld.com/chillum/map%20pack.htm" target="_blank">here.
Rules (The ones on DWN's site are the wrong ones, unfortunately): All bridges must have no broken links on hard difficulty with any delay (or at least with no delay, for certain levels - see Chillum's Map Pack rules). Drop bridges are not allowed.
(Edited by Gray at 6:44 pm on Sep. 1, 2002)
(Edited by Gray at 8:31 pm on Sep. 17, 2002)
(Edited by Gray at 4:29 pm on Aug. 22, 2002)
Josiah
Good Luck everyone!