It shouldn't be too hard... I've seen some simple C++ examples to do it.
Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuIt shouldn't be too hard... I've seen some simple C++ examples to do it.
Heh... Just kidding.
But seriously, as people are finishing their bridges, it would be great if they could get a screenshot ready and then post it to this thread as soon as the contest ends Friday at:
11:59pm GMT
03:59pm PST
06:59pm EST
I know I'd really like to see all the different ideas people came up with for the contest. Even if your bridge cost 趚,000, it'd be nice to see it.
The above picture is cropped to 844x286 and was saved as a 41k 64-color GIF... I would suggest everybody do at little bit of cropping so we don't have ten 1024x768 screenshots on each page of the thread. It would be nice to try and keep the picture well under 100k.
Thanks everybody, and hope to see lots of pictures Friday!
Yes, I understand how to use the mid-air anchor points. That's not the problem. The problem is simply my psychological state. WHY are they there?
I mean, come on. You sit down and play through some of the game, and just when you're starting to feel a sense of accomplishment, as though there was some legitimate real-life skill involved, you get floating things to attach your bridges to. What gives? I thought this game was trying to be an architecture simulation, and just assumed that in such a capacity the laws of nature would be included. Is this just to make things more interesting? What am I going to run into at higher levels--perhaps certain areas of the landscape will have inverted gravity fields?
OK, I'm not that terribly upset about it, and sure, I'm being a bit sarcastic, but isn't anybody else a little disappointed by this?
I suppose I can pretend that I'm constructing a bridge in a fjord that happens to have some well-marked areas of extremely sturdy rock along the walls of the canyon I'm working in...