Chronic Logic

Zatikon => Bug List => Topic started by: Chronic Logic - Josiah on September 03, 2009, 12:46:55 AM

Title: Possessed units and banning - FIXED
Post by: Chronic Logic - Josiah on September 03, 2009, 12:46:55 AM
If a possessed takes over an enemy unit and the unit gets banished it to the castle as a normal unit, losing the 400 point possessed unit.  The banished unit should either remain possessed or be a possessed when returned to the castle.
Title: Re: Possessed units and banning
Post by: Norsker on September 03, 2009, 06:53:53 PM
On the subject of Possessed 'bugs', Feathered Serpent + Possessed results in an infinite number of possessed;  when one dies and possesses a unit, a Possessed also appears in your deployment tab.
Title: Re: Possessed units and banning
Post by: Kran on September 12, 2009, 01:15:46 AM
Possession is only a state, removed when back to the castle like with a druid's purge.
Title: Re: Possessed units and banning
Post by: Kran on September 16, 2009, 01:51:27 AM
Quote from: Norsker on September 03, 2009, 06:53:53 PM
On the subject of Possessed 'bugs', Feathered Serpent + Possessed results in an infinite number of possessed;  when one dies and possesses a unit, a Possessed also appears in your deployment tab.
Thats really a bug... An unit affected by rebirth is not considered to be killed... Same about martyrs, but never tested if they make it right =)
Title: Re: Possessed units and banning
Post by: Lunaraia on November 21, 2009, 02:04:42 AM
acually having a martyr and a an Fs will provide the exact same result