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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Kran

#76
Units / Re: Warrior
August 31, 2009, 09:39:38 AM
I cant undestand how to use a syco against the channeler
#77
Units / Re: Zatikon Guide
August 31, 2009, 09:36:18 AM
A footman is cheaper. But this is not the best place to discuss this, wouldn't you agree?
#78
There is no need of making "undeads" more "realistical". lol
#79
Units / Re: New unit idea Horsemen/Nature Branch/class
August 28, 2009, 07:46:43 PM
I still wanna a new horseman... but i'm not fun of more poison, honestly.
#80
Units / Re: New Unit Clergy/Structure Branch
August 28, 2009, 07:44:53 PM
You really good with names =D
#81
Quote from: mongolian on August 28, 2009, 05:58:58 PM
In X amount of turns (maybe 10) Spirit will revert back to Magus form and will be tapped.

That looks a good idea to me. I do not think 10 turns would be enought, maybe 20 turns. 10 turns is not enought to do anything with a slow magus.
#82
Units / Re: New Unit Clutist Branch
August 28, 2009, 05:22:24 PM
Another forms to absorb damage is interesting.
#83
When the unit return the diabolist do not gain the soul... Longbowman is perfect, please dont make it stronger.
#84
Units / Re: The Spirit
August 28, 2009, 05:13:13 PM
I'm the only one think its perfectly fair?
#85
Units / Re: Units that make Zatikon not Fun
August 28, 2009, 05:12:18 PM
What should be avoided is the empty lines on the battlefield that usually appear beetwen 2 top players armyes =D...
#86
Units / Re: Wyvern
August 28, 2009, 05:08:52 PM
4 range flight would not fix that?
#87
Concept of gaining something from removing murderer status have lots of potencial
#88
Units / Re: Zatikon Guide
August 28, 2009, 05:03:55 PM
Towers can be easily distracted
#89
Units / Re: New Units Ideas
August 28, 2009, 05:03:09 PM
Reckoning do not make units hurt.
#90
Units / Re: Favourite unit?
July 27, 2009, 02:37:36 AM
lol
Bounty hunters are nice =D not underpowered i'm sure. But they are hard to use.